Arrowhead
About This Machine
Arrowhead, manufactured by J. H. Keeney and Company of Chicago in 1964, is a genuine rarity: it was the last pinball machine Keeney ever made. Designed by Ed Krynski - who would go on to a legendary career at Gottlieb - this two-player electro-mechanical game appeared in distributor ads in August 1964 but was released without fanfare; no manufacturer flyer, manual, or schematic is known to exist, and so few examples survive that the production run may have amounted to little more than samples.
The game itself, themed around the American West and Native American imagery, offers a lively playfield: two flippers, three pop bumpers, two passive bumpers, two slingshots, four standup targets, and two drop targets, with green score reels displaying up to 1,999 points per player. Its lighting is its most distinctive trait. The pop bumpers take turns lighting one at a time in clockwise order, changing about every five seconds, while a large playfield insert in the center of the cluster changes color to match the lit bumper. The four top rollover lanes likewise take turns lighting left to right, on their own timer.
Arrowhead's real story is its context. Keeney had leaned heavily on gambling-style equipment, and the federal Gambling Devices Act of 1962 devastated that business, prompting a brief return to flipper games before the company faded from the amusement market. As Keeney's swan song in pinball - and one known from only a couple of surviving examples - Arrowhead is an enigmatic but fascinating footnote in pinball history.
Images (10)
Technical Details
- Theme:
- American West - Native Americans
- Notable Features:
- Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Drop targets (2). Green score reels with white numbers. The pop bumpers take turns lighting one at a time in clockwise order, changing approximately every five seconds. The large playfield insert in the center of these bumpers changes color to match the bumper that is lit. The four top rollover lanes take turns lighting one at a time from left to right, then start over at the left again. They change approximately every five seconds and not necessarily in sync with the changing pop bumpers. Maximum displayed point score is 1,999 points per player
Credits
- Designer:
- Ed Krynski