The Big Lebowski™ Pinball (Second Model)
About This Machine
The Big Lebowski Pinball (Second Model) is a revised edition of Dutch Pinball's original 2016 release, first shipping in August 2019. Designed by Koen Heltzel and Barry Driessen, this solid-state electronic game carries the license for the 1998 Coen brothers film and, per the manufacturer, has no cosmetic changes from the 2016 First Model, though it added the option of a lighted apron as an upgrade.
This machine boasts an impressive array of gameplay features. The elevated mini-playfield offers a garage building, looping lane, and scoop, while the main playfield features a kick-out hole, slingshots, pop bumpers, and three flippers. One of the most unique aspects is the captive-ball bowling system: hitting the two mini-playfield targets and shooting the scoop or completing B-O-W-L-I-N-G lights 'Let's go bowling,' which feeds a captive ball to an oscillating launcher in the recessed Bowling Alley in the center playfield. A launch button then fires the ball at ten resettable pins, with an algorithm (with some built-in randomness) determining which pins are 'hit.'
The Big Lebowski Pinball's design and art capture the spirit of the film, using a translite in place of a glass backglass, playfield art blades, and bowling-themed graphics and lighting effects. A notable touch is the inclusion of an actual floor rug with each factory purchase, adding to the machine's whimsical charm. With its elaborate captive-ball bowling mechanism and mini-playfield, The Big Lebowski Pinball (Second Model) remains a standout for collectors and enthusiasts looking for intricate, novel gameplay mechanics.
Images (18)
Technical Details
- Theme:
- Sports - Bowling - Licensed Theme
- Model Number:
- DP-01-A0000
- Toys:
- White Russian mixed drink in glass. Bowling pin in upper left playfield. Carpet bash toy unrolls when repeatedly hit. Bowling ball return on left ramp. Parking garage building on upper mini-playfield with car bash toy.
- Notable Features:
- Flippers (3), Pop bumpers (2), Slingshots (2), Kick-out hole (1), Spinning target (1), Captive ball (1), Scoop (1), Elevated mini-playfield. Ramp diverter. Left outlane kickback. Up to 5-ball multiball. Speech. Captive ball in recessed mini-playfield hits resettable bowling pins. Bowling ball pop bumper caps. An actual floor rug was included with each factory purchase to place under the machine. The backglass is a translite, not glass. On the elevated mini-playfield are a garage building, two targets, a looping lane, and a scoop. If the player hits the two targets a couple of times, a car mode will be lit, then shooting the scoop on this mini-playfield will start the car mode. The garage door will open, revealing a car mounted on it, acting as a bash toy. Also, shooting the loop adds another letter in B-O-W-L-I-N-G. Spelling this word lights "Let's go bowling" in the scoop and at the left-side kick-out hole on the main playfield. Scoring this lit feature in either place feeds a captive ball to the oscillating ball launcher in the recessed Bowling Alley in center playfield. Pressing a launch button shoots this ball towards the ten pins. A special algorithm decides which of the ten pins will be "hit" depending on the angle of the ball launcher. There is some randomness in this algorithm to avoid repetitiveness.
Credits
- Designer:
- Koen Heltzel, Barry Driessen
- Artist:
- Jean-Paul de Win, Freek van Haagen
- Software:
- Koen Heltzel
- Music:
- Roel Gommans, Jules Reivers
- Sound:
- Jules Reivers
- Mechanics:
- Guus Fingskes, Barry Driessen
- Dots/Animation:
- Jean-Paul de Win, Barry Driessen