Rodeo
About This Machine
Meet Rodeo, a 1979 solid-state pinball machine from Sega Enterprises, Ltd. of Tokyo, Japan, built around a horses/rodeo/Western theme for up to four players. This particular example — the only 4-player 'Rodeo' known to survive — was found in France in 2020, with a coin-door tag showing serial number 5813, inspected in May 1979. It is a follow-up to Sega's original 1976 two-player 'Rodeo,' which used a different playfield layout.
The game's features include two flippers, two pop bumpers, four star rollovers, three stand-up targets, two rollover buttons, a spinning target, a kick-out hole, and a drop-down cabinet, along with a 'Your Number' match feature. There are no slingshots. A standout mechanic is the horse score, which advances through values up to 'special' each time the ball hits the Rodeo drop target — a target that, unlike typical drop targets, is controlled entirely by the CPU: it drops and later 'jumps up' automatically on its own roughly five-second cycle, rather than in response to being hit. The horse score also functions as an outhole bonus, affected by a center multiplier of x1 to x2.
Rodeo reflects Sega's activity in the pinball market during the 1970s; the company manufactured pinball machines from 1971 to 1979. As the only known 4-player example of this title, it stands as a distinctive and well-documented piece of Sega's pinball output from that period.
Images (16)
Technical Details
- Theme:
- Horses - Rodeo - Western
- Notable Features:
- Flippers (2), Pop bumpers (2), Star rollovers (4), Standup targets (3), Rollover buttons (2), Rodeo drop target (1), Kick-out hole (1), Spinning target (1), Your Number match feature, Mini-post screw between flippers. Horse score (lites 10000 to special) is advanced by hitting the Rodeo drop target. The horse score functions as a outhole bonus and is affected by a center multiplier x1 to x2. No slingshots. Drop-down cabinet. The one drop target is known as a Rodeo Target on this game and it drops and later "jumps up" automatically, under control of the CPU. It does not drop when hit by the ball. The player cannot make the target change position, up or down. The target changes its position approximately every five seconds.