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Bridgeball (game board model)

Manufacturer: Culp Products Company, of Elkhart, Indiana
Type: Pure Mechanical (PM)
Players: 1

About This Machine

The Bridgeball is a rare and intriguing example of early pinball design, hailing from the Culp Products Company, a lesser-known manufacturer from Elkhart, Indiana. While its exact year of production remains unknown, this pure mechanical (PM) machine offers a glimpse into the evolution of pinball gameplay in the early 20th century.

What sets Bridgeball apart is its innovative "bridge" mechanism, a manual handle protruding from the front of the cabinet that allows players to guide balls across a wide mid-playfield out-holed trough towards six parallel scoring channels. The game's objective is straightforward yet challenging: maneuver one ball into each of the six channels, while any stray balls can be recaptured and re-shotted. The addition of a free play hole and trap holes adds an extra layer of strategy to the gameplay.

Despite its simple design, Bridgeball boasts several notable features. Its non-electric operation, in contrast to more modern pinball machines, showcases the mechanical ingenuity of early designers. The cabinet's compact dimensions and minimalist aesthetic are characteristic of early pinball designs, which often prioritized playability over elaborate art or theming. As for trivia, it's interesting to note that no backboard is present on this machine, further emphasizing its pure mechanical roots. With only a single bell providing sound effects, the Bridgeball offers a unique experience that will captivate enthusiasts of early pinball history and appreciate the game's rugged charm.

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Technical Details

Notable Features:
6 balls per play. Trap holes (6), Free Play hole (1). Non-electric operation. A push plunger on left side of cabinet front resets game. No flippers, but a handle protruding from front of game allows player to mechanically operate a "bridge" to guide balls across a wide mid-playfield outhole trough and towards six parallel scoring channels. The object of the game is to maneuver one ball into each of the six channels. A ball falling into a middle, seventh channel hits a bell to ring it and is returned to the player to shoot again. The cabinet measured 30 inches long and 18 inches wide (including trim) or 29 1/2 inches long and 17 1/2 inches wide (excluding trim). Height without legs and including trim is 10 3/4 inches high in the front and 13 1/4 inches high in the back. No backboard. Maximum displayed point score is 21 points. Sound: 1 bell

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