Star Wars (Premium)
About This Machine
The Star Wars (Premium) pinball machine, designed by Steve Ritchie and released in 2017, marks a significant milestone in the evolution of licensed theme pinballs. As one of the most iconic franchises in pop culture history, it's no surprise that Stern Pinball seized the opportunity to bring the beloved Star Wars universe to the world of pinball. This machine is an ode to the franchise, filled with nods to classic characters, vehicles, and locations from the films.
Gameplay-wise, the Star Wars (Premium) boasts a plethora of innovative features that set it apart from other pinballs. The multiball modes are a standout, with nine different modes to play through, each offering unique challenges and opportunities for high scores. The machine's use of a "jumpramp" to load balls into the Death Star for multiball play is particularly impressive, as is the clever integration of a miniature LCD screen on the playfield. Additionally, the machine's capacity to hold up to six balls in simultaneous play adds an extra layer of complexity and excitement to gameplay.
From a design and art perspective, the Star Wars (Premium) is a visual masterpiece. The use of chrome metal ramps, wire habitrails, and a translite instead of a traditional backglass all contribute to a sleek, modern aesthetic that's sure to captivate players. The Exploding Death Star feature, with its flashing green LEDs and RGB accents, is particularly impressive. Interestingly, this machine features speech, adding an extra layer of immersion for players as they navigate the world of pinball through the lens of their favorite sci-fi franchise.
Images (4)
Technical Details
- Theme:
- Licensed Theme - Fantasy - Outer Space - Science Fiction
- Model Number:
- PINBALL I-00J7 * STARWR PRE
- MPU:
- Stern SPIKE™ 2 System
- Toys:
- Illuminating Death Star explodes. Illuminating Millennium Falcon model on left habitrail. Interactive Tie Fighter bash toy.
- Notable Features:
- Flippers (2), Pop bumpers (2), Slingshots (3), Standup targets (9), 5-bank drop targets (1), Horseshoe lane (1), Scoop (1), Diverter (1), Right outlane ball return gate. Miniature LCD screen on playfield. A slingshot is used to interact with the two pop bumpers. Chrome metal ramps and wire habitrails. A "jump ramp " raises from under the playfield to load balls into the Death Star for multiball, shooting them into a magnetically-accelerated looping aerial habitrail. Nine Multiball Modes and one Wizard Mode. Action button on lockdown bar. Up to 6 balls in simultaneous play. Has speech. Color LCD backbox display. Stereo sound. Powder-coated wrinkle finish legs, side armor, hinges, and lockdown bar. Powder-coated steel and plywood backbox. Powder-coated steel bottom arch. A translite is used instead of a backglass. Decal cabinet artwork. Factory-installed illumination: Backbox - White LEDs on main CPU board illuminate translite. Playfield - Reflector flash lamps. Zoned red, white, and blue general illumination LEDs under plastics. Green LEDs and RGB LEDs on/in Exploding Death Star. RGB LEDs everywhere else. Cabinet - RGB LED for button on front lockdown bar. Regular LEDs for Start button and coin door.
Credits
- Designer:
- Steve Ritchie
- Artist:
- Bob Stevlic, Kevin O'Connor, Stephen Alexander, Sergio Grisanti, Brian Rood, Jack E. Haeger, Greg Freres, Steven Martin
- Software:
- Dwight Sullivan, Corey Stup, Waison Cheng, Mike Kyzivat, Tanio Klyce, James T. Sullivan
- Music:
- Jerry Thompson
- Sound:
- Jerry Thompson
- Mechanics:
- Elliot Eismin, John Rotharmel, Rob Blakeman
- Dots/Animation:
- Danai Kittivathana, Zac Stark, Mark Galvez, Alex Borre
Documentation
- DownloadService and Operation Manual (no schematics)8 MB