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Game of Thrones (Premium)

Manufacturer: Stern Pinball, Incorporated, of Chicago, Illinois, USA (1999-now) [Trade Name: Stern]
Year: 2016
Date: 2016
Type: Solid State Electronic (SS)
Players: 4

About This Machine

Game of Thrones (Premium) is a premium offering from Stern Pinball, released in 2016 as a follow-up to the standard Pro edition. This medieval-themed pinball machine, designed by Steve Ritchie, boasts an expanded feature set compared to the Pro model: four flippers, three pop bumpers, two slingshots, eleven stand-up targets, electric gates, a 3-bank drop target, a solitary drop target, a spinning target, a diverter, and more.

Gameplay is centered around navigating players through the world of Westeros, with a raised elevated playfield adding a distinct visual and physical layer to the shot geometry. RGB LED lighting is used extensively across the machine, including full-spectrum color-changing lighting under all playfield inserts and floodlights on the upper playfield. Notable toys include a motorized, animated interactive dragon and an Iron Throne toy that holds and ejects balls, alongside the dragon kicker, sliding bash target, sword-shaped ball multiball release, and a ball elevator feeding the elevated playfield.

The art and design of Game of Thrones (Premium) include detailed decal cabinet artwork and a translite in place of a traditional backglass, with backglass art by Greg Freres and Steven Martin and sculpting by Dave Link. With its blend of challenging gameplay, elaborate mechanical features, and licensed theme, Game of Thrones (Premium) stands as one of the more ambitious titles in Stern's lineup of that era.

Images (3)

Technical Details

Theme:
Licensed Theme - Medieval
Model Number:
PINBALL I-00G6 * GAME OF THRN PM
MPU:
Stern SPIKE™ System
Toys:
Motorized animated interactive dragon. Iron Throne Toy holds and ejects balls.
Notable Features:
Flippers (4), Pop bumpers (3), Slingshots (2), Standup targets (11), Electric gates, (2), 3-bank drop targets (1), Solitary drop target (1), Spinning target (1), Diverter (1), Dragon kicker, Sliding bash target, Sword-shaped ball multiball release, Ball elevator. Elevated playfield. Player control button on lockdown bar. 3-channel Bass + Stereo Hi-Fi sound system. Speech. Black wrinkle powder-coated legs, armor, hinges, front molding. Backbox has powder-coated steel. A translite is used instead of a backglass. Decal cabinet artwork. Playfield slide support and brackets. Factory-installed illumination: Pop bumpers have full spectrum color-changing RGB LED lighting. 63 full spectrum color-changing RGB LED's under all playfield inserts. All LED general illumination. Full spectrum color-changing RGB LED floodlights on upper playfield.

Credits

Designer:
Steve Ritchie
Artist:
Greg Freres, Steven Martin, Dave Link
Software:
Dwight Sullivan, Mike Kyzivat, Corey Stup, Waison Cheng, Tanio Klyce, Jack Benson, Lonnie D. Ropp
Music:
Brian Schmidt
Sound:
Ken Hale, Jon Hey, Ron Ivan Staley, Jerry Thompson
Mechanics:
John Rotharmel, Mike Redoble, Rob Blakeman, Tom Kopera
Dots/Animation:
Chuck Ernst, Mark Galvez, Tom Kyzivat, Zac Stark, Kevin James, Danai Kittivathana, Alex Borre

Documentation

  • Service and Operation Manual (no schematics)
    9 MB
    Download

Other Files

  • Game Features Comparison Chart by Model
    77 KB
    Download
  • Optional Factory Accessories
    54 MB
    Download
  • Personnel Credits
    80 KB
    Download
  • Press Release - New Game Announcement
    258 KB
    Download