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America's Most Haunted

Manufacturer: Spooky Pinball LLC, of Benton, Wisconsin (2014-now)
Year: 2014
Date: March 21, 2014
Type: Solid State Electronic (SS)
Players: 4
Production: 150 units (confirmed)

About This Machine

The America pinball machine, designed by Ben Heckendorn and manufactured by Spooky Pinball LLC in 2014, is a standout example of modern pinball innovation. As one of the first solid-state electronic (SS) games from Spooky Pinball, it showcases the company's commitment to pushing the boundaries of what's possible in pinball design. The game's unique theme, centered around ghost hunting and the supernatural, sets it apart from more traditional pinball fare.

Key gameplay features include a range of interactive elements, such as flippers, pop bumpers, slingshots, standup targets, and a 3-target dropping bank that adds an extra layer of complexity to play. The game's multiball modes are particularly noteworthy, with balls interacting in creative ways across the playfield. Perhaps most intriguing is the "Hellavator" elevator system, which transports balls between upper and lower levels, adding a new dimension to gameplay.

The America machine's design and art package are equally impressive. Available in two distinct art packages - "Reality Green" and "Animated Blue" - each features a unique backglass and RGB color-changing LED strips that illuminate the cabinet's inside walls. The use of 100% LEDs throughout the game adds to its modern, high-tech feel. With its blend of innovative gameplay mechanics, striking design, and immersive theme, the America pinball machine is sure to captivate enthusiasts looking for a fresh take on classic pinball excitement.

Images (13)

Technical Details

Theme:
Ghost Hunting - Supernatural
Model Number:
AMH01
MPU:
PinHeck System
Toys:
Ghost figurine.
Notable Features:
Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (4), 3-target dropping bank (1), Vertical up-kickers (2), Electromagnet (1). The 3-target bank drops into playfield. Color changing ghost, balcony jump ramp, several multiball modes, working "Hellavator" (elevator) that takes ball to upper & lower levels. The cabinet has illuminating inside walls. This game is 100% LEDs. No incandescent lamps or fluorescent tubes. The coin door and Start button use LEDs. The backbox and inside walls of the cabinet have RGB color-changing LED strips. The cabinet is produced in two distinct art packages (photo realistic green, and animated blue) with a different backglass for each. The choices are dubbed "Reality Green" and "Animated Blue", respectively. Rubber sizes per the manufacturer: 4 – 2 1/2 inch rub ber 2 – 3/16 inch ID rub ber (small purple posts) 4 – 3/8 inch OD rub ber (small spike posts) 4 – 3/8 inch ID rub ber (star posts) 4 – post sleeves 1 1/16 inch 2 – Standard fli pper rub ber

Credits

Designer:
Ben Heckendorn
Artist:
Ben Heckendorn, Kevin Hill
Software:
Ben Heckendorn, Parker Dillman, Chris Craft, Andrew Edgerton
Music:
Ben Heckendorn
Sound:
Ben Heckendorn
Mechanics:
Ben Heckendorn, Charlie Emery, Joel Fonseca
Dots/Animation:
Ben Heckendorn

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