Cue-Tease
About This Machine
The Cue-Tease, designed by Ted Zale and manufactured by Bally in July 1963, is a rare find from the electromechanical (EM) era, with a confirmed production run of just 500 units. This two-player game carries a billiards theme and shows off the kind of randomized scoring features that gave early-1960s Bally games their character.
The machine features two flippers, four pop bumpers, two passive bumpers, two slingshots, three standup targets, two rollunders, and a rollover button between the flippers. Bumpers and targets are randomly lit for high points by the advancement of the target scoring unit and the match unit, adding a level of unpredictability to the game. Notably, the outside two rollover lanes at the top are paired with the outlane rollovers and are lit randomly at the beginning of each ball, while the middle top rollover lane is paired with the rollover button between the flippers. This combination creates a dynamic experience that requires players to adapt quickly.
The Cue-Tease's presentation is quintessential early-1960s Bally, and its sound - a single bell - adds to its nostalgic charm. The maximum displayed point score is 1,999 points per player. One quirk for restorers: the pop bumpers are all white in color, matching the flyer, yet the schematics and the relays under the playfield identify them as red and green bumpers. With its low production numbers and playful random-lighting features, the Cue-Tease is a distinctive piece for enthusiasts of 1960s EM pinball.
Images (19)
Technical Details
- Theme:
- Billiards
- Model Number:
- 718
- Notable Features:
- Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (2), Standup targets (3), Rollunders (2), Rollover button between flippers. Bumpers and targets are randomly lit for high points by the advancement of the target scoring unit and the match unit. The outside two rollover lanes at the top are paired with the outlane rollovers and are lit randomly at the beginning of each ball. The middle top rollover lane is paired with the rollover button between the flippers. Maximum displayed point score is 1,999 points per player. Sound: bell
Credits
- Designer:
- Ted Zale
Documentation
- DownloadSchematic Diagram (continuous)7 MB