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Blink-Feuer

Manufacturer: Automatenbau Paul Bohlmann, of Berlin, Germany [Trade Name: Paul Bohlmann]
Year: 1937
Date: 1937
Type: Electro-mechanical (EM)
Players: 1

About This Machine

Blink-Feuer, manufactured by Automatenbau Paul Bohlmann of Berlin, Germany in 1937, is a rare and significant electro-mechanical (EM) pinball machine. Its existence marks one of the earliest recorded examples of the genre, predating many other well-known EM machines from the post-war era. As such, Blink-Feuer holds a special place in the history of pinball, providing a glimpse into the early development of the game.

Gameplay on Blink-Feuer is characterized by its simple yet clever design. Players can insert 5 pfennige for a single play or 10 pfennige for two consecutive plays. A unique feature allows players to drop balls onto the playfield by pushing a handle located under the coin slots, which resets the game and gets them ready for their next shot. The machine also boasts two ball kickers, adding an element of challenge and excitement to the gameplay experience. Additionally, the free play hole at the bottom of the playfield returns a ball to the player's control, giving them another chance to shoot again.

Interestingly, Blink-Feuer features a design that is both functional and aesthetically pleasing. The machine's art and layout are typical of early German pinball machines, with a straightforward and minimalist approach. While not much is known about the machine's designer or its intended theme, its unique gameplay mechanics and historical significance make it an intriguing piece for any pinball enthusiast to study and appreciate.

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Technical Details

Notable Features:
10 balls for 5 pfennige. Ball kickers (2). Pushing on handle under coin slots drops balls to reset playfield. Balls entering center feature are diverted alternately to one of two cannons. Ball landing in top Schuss hole fires cannons and make two red lamps in lower playfield flicker. Free play hole (Freikugel, or free ball) at bottom of playfield returns ball to player to shoot again. Coin mechanism accepts 5 pfg for 1 play or 10 pfg for 2 plays. The second play is started by again pushing the handle on the coin mechanism, without having to in sert another coin.

Credits