Nosferatu
About This Machine
Nosferatu, built by Achille and Chalvignac of Paris, France in October 1985, is a completely original solid-state pinball machine — not a conversion — with a horror theme centered on vampire mythology. Extremely rare, only ten production units were made (serial numbers 0001 through 0010, engraved on the cabinet sides) plus a single prototype.
The game's standout feature is its ability to let a player join a game already in progress: for example, if two players are partway through their second of five balls, a third player can join and start on Ball 1, with play alternating among all three until each finishes their allotted balls. Other notable features include 2 flippers, 2 pop bumpers, 2 slingshots, a 4-bank and a 3-bank of drop targets, three kick-out holes, a vari-target, and a spinning target — plus adjustable ball counts from 1 to 29 per game and a maximum displayed score of 9,999,990 points per player.
Conceived by Michel Achille and Philippe Chalvignac, who also handled programming and playfield layout, Nosferatu ran on a dual-Z80 MPU system (one processor for sound, one for gameplay) with a Texas Instruments TMS-5220 speech chip for its all-electronic sound. The original artwork was drawn by Jean-Philippe Roussilhe, with production art completed by Mike Martinelli of Baldacci's Pinball Shop. As a hand-built, extremely limited-run French machine, Nosferatu is a fascinating curiosity for collectors of obscure 1980s pinball.
Images (15)
Technical Details
- Theme:
- Horror - Myth and Legend - Vampire
- Notable Features:
- Flippers (2), Pop bumpers (2), Slingshots (2), 4-bank drop targets (1), 3-bank drop targets (1), Kick-out holes (3), Vari-target (1), Spinning target (1). This game has a feature allowing a player to join a game already in progress. For instance, two players can be on their second of five balls and a third player can be added to join in. The third player starts on Ball 1. Play continues to alternate between all three players, and the Ball In Play counter changes back and forth for whatever ball each Player is on. In this example, the first two players would reach Game Over together, leaving the third player to play out the remaining balls for Player 3. Maximum displayed point score is 9.999.990 points per player. Balls per game is adjustable between 1 and 29. Tilt penalty: game over or ball-in-play (operator option).
Credits
- Artist:
- Michele "Mike" Martinelli