Hypnox
About This Machine
The Stern Electronics Hypnox, released in 1982, marks a pivotal moment in the evolution of solid-state electronic pinball machines. As one of the first dual-ball games on the market, it pushed the boundaries of what was possible in terms of gameplay and design. The machine's emphasis on multi-ball play, with two balls launched from opposing flippers, created a dynamic experience that challenged players to manage both balls simultaneously.
What sets Hypnox apart is its innovative use of ramps, targets, and gates. The center downward ramp funnels the ball into a corkscrew, which propels it up to a mechanical gate that alternates between left and right rams. A kicker then launches the ball into one of three lanes at the top of the playfield, creating a thrilling sequence of events. The inclusion of drop targets with secondary targets behind them adds another layer of complexity, requiring players to time their shots carefully.
The Hypnox's design and artwork evoke a fantasy theme, but few details are known about its specific inspirations or creative vision. Interestingly, this machine was one of the first to abandon the traditional plunger launch system in favor of a button-activated dual-ball launch, which added an extra layer of challenge and excitement to gameplay. While more information may be available on this intriguing machine, its unique features and mechanics make it a fascinating piece of pinball history that continues to captivate enthusiasts today.
Images (6)
Technical Details
- Theme:
- Fantasy
- Model Number:
- 152
- MPU:
- Stern M-200 MPU
- Toys:
- Large motorized corkscrew that turned constantly during game play.
- Notable Features:
- Drop targets (4), each with secondary targets behind them. Multi-ball (2). Dual ball game. No plunger: both balls were fired after a pressing button where the plunger would have been. One ball was fired from each side in arcs that took them to the middle of the playfield. A center downward ramp took the ball to the bottom of a corkscrew. The ball traveled up the corkscrew to a mechanical gate that alternated between rolling the ball down a left or right ramp. A kicker then took the ball to a set of three lanes at the top of the playfield on the same side (there were two such sets of lanes).
Credits
- Artist:
- Keith Parkinson
- Mechanics:
- Joe Joos Jr., Brian Poklacki