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Euromat Super 2

Manufacturer: Aisch & Melchers KG, of Bochum, West Germany (1960-1972)
Year: 1964
Date: 1964
Type: Electro-mechanical (EM)
Players: 1

About This Machine

The Euromat Super 2 is a rare and intriguing piece of electro-mechanical (EM) pinball history, produced by Aisch & Melchers KG in West Germany in 1964 (one reference gives July 1964) as part of the manufacturer's line of wall-mounted 'Wandflipper' pinball machines. Internal markings identify it by the device number 101/673.

Gameplay is time-controlled via an internal potentiometer that sets the length of a game. Players start by inserting a coin or pressing the front credit button, which propels the ball into play. Inside the cabinet, the playfield is surrounded by mirrors on three sides and sloped towards the player, with the slope adjustable via a set screw. There are no flippers in the traditional sense; instead, three springs at the playfield's near edge have kicker arms attached to coils, with buttons on each side of the cabinet controlling the left and right coils, while the middle spring's coil triggers automatically on contact. A center compression spring bumper with a round disk functions much like a pop bumper.

Scoring uses green and yellow bulbs and buzzers/chimes rather than a traditional scoring reel: single points and five-point thresholds light different bulbs, and reaching 100 points can register on an internal counter or award a free game. There is no outhole, so the ball simply rests on the playfield when the game ends. The cabinet measures about 73 cm high, 59 cm wide, and 33 cm deep, and weighs approximately 20 kg. Its wall-mounted design and clever coil-based ball control make the Euromat Super 2 a fascinating, well-documented example of early 1960s West German pinball engineering.

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Technical Details

Notable Features:
Wall-mounted game. Bulb scoring. Game play is time-controlled. There is a potentiometer inside to set the length of a game. Player starts the game by inserting a coin (or by pressing the front credit button located under the coin chute) which propels the ball into play. Inside the cabinet, the playfield is surrounded by mirrors on three sides and is sloped towards the player. The slope is adjusted from under the playfield via a set screw and nut. Two large red bulbs above the playfield are lit during play. No flippers in the traditional sense, but each of the three springs that form the near edge of the playfield have kicker arms behind them that are attached to coils underneath the playfield. (In the example pictured here, each kicker arm is represented by two red 'fingers', but another example of this game uses a single yellow kicker arm.) Buttons on each side of the cabinet individually control the left and right coils. The player presses the buttons to propel the ball away from the left and right springs and back into the play area. The coil for the middle spring is activated automatically when the ball touches that spring and closes the circuit to the metal playfield, propelling the ball away. A center playfield compression spring bumper has a round disk at its top. The ball hitting the spring activates a coil which pulls down the disk, propelling the ball away like a pop bumper. The two targets in the upper corners each scores 10 points. The spring bumpers have light bulbs atop them. The green bulbs each scores 1 point when lit. The center compression spring bumper scores 1 point. During play the upper three green bulbs are lit. For every 10 points that are reached (by direct hit or by addition), the lower three green bulbs will light for approximately one second. If 5 points are reached (or 15, 25,...) the two yellow bulbs will light to score 5 points. The yellow bulbs are lit only while the "5" is lit in the scoring panel. There is a buzzer for each 1-point scoring and a chime (like a door chime) for each 10-point scoring. A score of 100 can be recorded by a counter inside the game or a free game can be given. The free game can be started by pressing the front button under the coin chute. There is no outhole. The ball sits on the playfield when the game is over. Stamped inside the game pictured here are the words "Wandflipper Euromat" (wall mounted pinball). There are some holes in the backside for wall-mounting. Metal support knobs on the cabinet bottom allow the unit to rest on a counter, or be stored on the floor. Cabinet measures 73 cm high, 59 cm wide, and 33 cm deep. Weighs approximately 20 kg.

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