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Viper Night Drivin'

Manufacturer: Sega Pinball, Incorporated, of Chicago, Illinois, USA (1994-1999) [Trade Name: Sega]
Year: 1998
Date: 1998
Type: Solid State Electronic (SS)
Players: 6
Production: 1,100 units (approximate)

About This Machine

The Viper Night Drivin' pinball machine, released by Sega Pinball in 1998, is a standout example of the company's late-1990s design work. Running on the Sega/Stern Whitestar system, roughly 1,100 units were produced, with concept work by Rob Hurtado and Joe Kaminkow and artwork by Morgan Weistling. With its sleek, high-tech aesthetic and driving theme, the game's design leans into a nighttime, high-speed atmosphere.

At its core, the game boasts an array of features, including two flippers, three pop bumpers, two slingshots, five standup targets, and two vertical up-kickers, supporting up to four simultaneous multiballs. The use of "Glo-Balls" -- special balls that glow under optional black lights (steel balls can also be used via a game option) -- adds a distinctive visual element to gameplay. The Team Play feature pairs players 1 & 3 against players 2 & 4 in four-player games, displaying both individual and combined team scores, while a "Modesty Feature" lets operators adjust video graphics, sound, and language for adult or child audiences.

Music for the game was composed by Saul "Slash" Hudson of Guns N' Roses, an unusual and notable credit. Sega also offered a non-coin-operated home version via a "Holiday Delivery" flyer, though surviving examples have not been documented. Viper Night Drivin' was among the final titles from Sega's pinball division, which wound down operations in 1999.

Images (48)

Technical Details

Theme:
Viper Driving
Model Number:
35
MPU:
Sega/Stern Whitestar
Toys:
Devil's Tower Animated racoons (2) Toy cars (2)
Notable Features:
Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (5), Multiball (4), Vertical up-kickers (2), Up-post between flippers. Three black lights can be optioned to light only during certain features or to stay on constantly. Four "Glo-Balls" are used instead of the traditional steel pinballs and light up under the black lights. A game option can be changed to allow steel pinballs to be used. The Team Play feature is only for a four-player game. The totals for players 1 & 3 (Team 1) and players 2 & 4 (Team 2) are displayed individually as well as the combined score for both teams. Modesty Feature for adults or children chooses video graphics, sound, and language. Four modes: Replay, Novelty, 4-Ball, or Add-A-Ball.

Credits

Designer:
Rob Hurtado
Artist:
Morgan Weistling
Software:
Neil Falconer, Orin Day, Lonnie D. Ropp
Music:
Saul "Slash" Hudson
Sound:
Kyle Johnson
Mechanics:
Rob Hurtado
Dots/Animation:
Kurt Andersen

ROM Files

Documentation

  • Sample Game Manual (may be incomplete)
    8 MB
    Download

Other Files

  • Instruction Card Multi-language
    272 KB
    Download