Flying Aces
About This Machine
The Flying Aces, manufactured by Genco in July 1958, holds a special place in pinball history as the final game produced by that manufacturer before Genco exited the pinball business. As an electro-mechanical (EM) machine — solid-state electronics were still over a decade away — it showcases the intricate mechanical ingenuity of its era. With a focus on cards and gambling, specifically poker, Flying Aces offers an immersive experience that echoes the excitement of a high-stakes game.
Gameplay in Flying Aces is characterized by intricate mechanics and multiple objectives. At the start of each ball, ten rubber balls in the backbox are kicked into the air to resettle into a 20-hole pop-up array corresponding to an array of illuminated playing cards on the backglass; landing a "Four of a Kind" or "Royal Flush" at that moment scores points and triggers a reshuffle. Players can also complete the same sequences during regular play by rolling the ball through one of five lanes, each with four rollovers, to hit the correct "live" hole — up to ten sequences can be lit, unlocking pop bumpers, special outlanes, and the gobble hole for extra replays as more are completed.
The art and design of Flying Aces are equally captivating. The backglass features a striking array of 20 illuminating playing cards, and metal cigarette holders on the side rails add a period touch. Long unknown outside a small circle of collectors, the game only came to wider attention after examples surfaced in Australia in the mid-1990s, decades after Genco had stopped making pinball machines.
Images (16)
Technical Details
- Theme:
- Cards/Gambling - Poker
- Notable Features:
- 5 balls per play. Flippers (2), Pop bumpers (4), Slingshots (2), Kick-out holes (2), Gobble hole (1). Metal cigarette holders on side woodrails. The backbox has a pop-up array of twenty holes corresponding with an array of twenty illuminating playing cards on the backglass. At the start of each ball, the ten rub ber balls in the backbox are kicked into the air to re-settle into the holes. If a "4 of a Kind" or a "Royal Flush" are scored at this time, points are awarded and the ball are reshuffled again. Five playfield lanes each have four rollovers to equal the twenty holes in the pop-up array. To complete a needed sequence in the array, the ball on the playfield must pas s through the correspondingly marked lane to hit the one "live" rollover out of the four in that lane. Reshuffling of the ten balls does not occur when sequences are completed in this way. The lower playfield inserts will light to show up to 10 sequences made. Completing two sequences light the lower pop bumpers, completing six will light the upper pop bumpers, nine will light the outlanes for Special (one replay) and the gobble hole for Special (3 replays). When two players play, Player 1 plays an entire game before Player 2 is up, allowing the sequences earned to carry-over from ball to ball. Maximum displayed point score is 9,999 points per player. Sound: 2 bells, knocker