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NBA Fastbreak

Manufacturer: Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated, of Chicago, Illinois, USA (1988-1999) [Trade Name: Bally]
Year: 1997
Date: March, 1997
Type: Solid State Electronic (SS)
Players: 4
Production: 4,414 units (confirmed)

About This Machine

The NBA Fastbreak, released by Midway Manufacturing Company in 1997, is a notable addition to the world of licensed pinball machines. As part of the growing trend of sports-themed games in the late 1990s, it brings a unique twist on the classic pinball experience with its basketball theme and innovative gameplay features.

One of the standout aspects of this machine is its use of mechanical backbox animation, which adds an extra layer of immersion to the game. The flippers in the lower right part of the backbox can be controlled by the game itself at specific moments, such as during multiball or after a set number of pop bumper hits, creating an interactive experience that's not often seen in pinball machines. This design choice also highlights George Gomez's creative approach to incorporating theme-driven mechanics into the gameplay.

In addition to its unique features, NBA Fastbreak is notable for its attention to detail in terms of art and design. The machine's backglass features vibrant, colorful artwork that captures the energy and excitement of professional basketball. With its licensed theme and clever use of mechanical animation, this pinball machine is sure to delight both basketball fans and enthusiasts of the sport-pinball genre.

Images (45)

Technical Details

Theme:
Sport - Basketball - Licensed theme
Model Number:
50053
MPU:
Williams WPC-95
Notable Features:
The mechanical backbox animation consists of a flipper in the lower right part of the backbox and a basket on the far left side. The game controls the backbox flipper sometimes when points are scored. For instance, after a set amount of pop bumper hits, during multiball, and during the Egyptian Soda and Hot Dog Mania modes. The exception is Pizza Power Shots mode. In this mode, the player tries to score as many points as possible in the backbox basket. This is done by flipping the backbox flipper at the right moment. A basket shot can be worth 1, 2 or 3 points, depending on the amount shown in the score display at the moment of hitting the basket switch.

Credits

Designer:
George Gomez
Artist:
Kevin O'Connor
Software:
Tom Uban
Music:
Kevin Quinn
Sound:
Kevin Quinn
Mechanics:
Tom Kopera

ROM Files

Documentation

  • Operations Manual (March 1997 Final, with schematics)
    4 MB
    Download
  • Operations Manual (May 1997 Final, with schematics)
    8 MB
    Download
  • Parts List
    209 KB
    Download
  • WPC-95 Schematic Manual (July 1, 1997)
    18 MB
    Download

Service Bulletins

Other Files

  • Linking Kit Installation Instructions (for Linking Kit #58030)
    9 MB
    Download
  • Rubber Ring List
    216 KB
    Download