Aladdin's Castle
About This Machine
Aladdin, designed by Greg Kmiec with artwork by Christian Marche, was manufactured by Bally in June 1976, with a confirmed production run of 4,155 units. This two-player electro-mechanical game arrived late in the EM era, shortly before solid-state technology began to reshape the industry, and it captures classic Bally gameplay of the period.
At its core, Aladdin combines familiar elements with an engaging layout. The machine features three flippers, three pop bumpers, a slingshot, and ten star rollovers, providing players with a variety of ways to score points. A horseshoe lane and an end-of-ball bonus add an extra layer of strategy, while two standup targets and a spinning target reward precision and timing. The maximum displayed score is 99,990 points per player.
The machine's fantasy theme, drawn from the myth and legend of Aladdin, is carried through Christian Marche's artwork, and the soundtrack of three chimes and a knocker gives it the unmistakable feel of an EM game. Reportedly, all backglasses in the production run were the 'Over The Top' version, a detail that intrigues collectors of Bally's 1970s output.
Images (44)
Technical Details
- Theme:
- Fantasy - Myth and Legend
- Model Number:
- 1065
- Notable Features:
- Flippers (3), Pop bumpers (3), Slingshot (1), Star rollovers (10), Standup targets (2), Spinning target (1), Horseshoe lane. End-of-ball bonus. Maximum displayed point score is 99,990 points per player. Sound: 3 chimes, knocker
Credits
- Designer:
- Greg Kmiec
- Artist:
- Christian Marche