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Breakshot

Manufacturer: Capcom Coin-Op, Incorporated (1995-1996) [Trade Name: Capcom]
Year: 1996
Date: May, 1996
Type: Solid State Electronic (SS)
Players: 4
Production: 1,000 units (confirmed)

About This Machine

Breakshot, designed by Greg Kmiec and manufactured by Capcom Coin-Op, is a unique gem in the world of pinball. Released in 1996, this game is significant in pinball history for its nostalgic take on the classic electromechanical style, featuring a one-level playfield without ramps. This design choice pays homage to the early days of pinball, while still incorporating modern electronic features.

Breakshot's gameplay is where it truly shines. The machine boasts three flippers, three pop bumpers, two slingshots, and four kick-out holes, providing a challenging yet rewarding experience for players. A standout feature is its multiball mode, which requires precise timing and skill to initiate. After each ball is captured by the large metal plug in the center of the playfield, players must hit the plug to release the locked balls into the scoops above. This innovative mechanic adds a new layer of strategy to the game.

The Breakshot's design and artwork are equally impressive. The theme of billiards is cleverly incorporated through its use of cue sticks, balls, and even a stand-up target that resembles a pool table's eight ball. The game's dot matrix display and digital sound effects, which simulate traditional electromechanical chimes, add to the nostalgic feel. As a rare example of Capcom's early pinball efforts, Breakshot is sure to captivate enthusiasts with its blend of old-school charm and modern features.

Images (41)

Technical Details

Theme:
Sports - Billiards
Model Number:
BRK3002
MPU:
Capcom A0015405
Notable Features:
Flippers (3), Pop bumpers (3), Slingshots (2), Kick-out holes (4), Standup targets (3), 3-bank drop targets (2), Captive ball (1), Newton ball (1), Up-post in center playfield. 3 ball cue in the center of the playfield with a hole at the bottom, and 3 scoops at the top; after each ball is captured, a large metal plug rises and blocks the opening and the locked balls rest against it. The player must then hit the plug to knock the balls into the scoops to start multiball. This 1996 game is designed in the older electromechanical style, with no ramps and a one-level playfield. It has a dot matrix display that shows the scores as score reel numbers, and digital sound that simulates EM chimes.

Credits

Designer:
Greg Kmiec
Artist:
Stan Fukuoka
Software:
Tony DeFeo
Music:
Jeff Powell
Mechanics:
Chuck Biddlecom
Dots/Animation:
Denise Wallner

ROM Files

Documentation