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Twin Hockey

Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Year: 1952
Date: February, 1952
Type: Electro-mechanical (EM)
Players: 2
Production: unknown units (approximate)

About This Machine

Twin Hockey, manufactured by D. Gottlieb & Company in 1952, holds a significant place in the history of pinball as one of the first electromechanical games to feature simultaneous play for two players. As an electro-mechanical pinball machine, it showcases the transitional period between early mechanical games and more advanced electronic systems that would emerge later. This game's innovative design allows two players to compete head-to-head, protected by flippers at each end of the playfield.

One of the standout features of Twin Hockey is its unique gameplay mechanics. The presence of five balls for 10 cents, nine flippers (including a central flipper), and no-pop bumpers provides an engaging experience. Players must strategically use their flippers to protect their goal while simultaneously trying to score on the opposing team's goal displayed on the backglass. The game's design requires players to stand together at one end of the cabinet, adding to its distinctiveness.

The artwork and theme of Twin Hockey are also noteworthy, reflecting the era's sports focus with a hockey-inspired aesthetic. Although specific details about the Line-Up Score feature are unclear, it is likely an interesting aspect of gameplay that rewards players for achieving specific score combinations. As one of the earliest examples of simultaneous play in pinball, Twin Hockey offers a fascinating glimpse into the evolution of the game and its design innovations during this period.

Images (1)

Technical Details

Theme:
Sports - Hockey
Model Number:
62
Notable Features:
5 balls for 10 cents. Flippers (9), no pop bumpers. Bulb scoring. The playfield looks very similar to the head-to-head games, with flippers at each end of the playfield protecting a goal. However, the presence of a standard backbox at one end of the cabinet requires both players to stand together at the other end in simultaneous play. The lockdown bar has a red button for the four red flippers and a white button for the four white flippers. A ninth flipper is in the very center of the playfield, positioned as if it would rotate, but how it performs is uncertain. There is no ball shooter knob on the cabinet. Pressing either flipper button starts the game. Goals are scored on the backglass for each team, Red or White. The image in this listing has a score card with only a partial statement in view, stating, "Matching either Red or White goals to the 'Line-Up Score' awards one..." It is unclear whether this Line-Up Score operates during play, staying fixed or changing, and probably awarding replays as players' scores change, or if it provides only an end-of-game match for one replay.

Credits