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Starfighter

Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams]
Type: Solid State Electronic (SS)
Production: Never Produced

About This Machine

Starfighter was designed by Barry Oursler for Williams Electronics, though according to Oursler himself the project never went beyond a whitewood prototype, which was ultimately scrapped as pinball sales slumped (design work reportedly began around August 1981) — the game was never put into production. Its outer-space, science-fiction theme and ambitious mechanical design nonetheless make it a fascinating unrealized project from Williams' catalog.

The design called for an unusually elaborate layout: two flippers, four pop bumpers, two slingshots, fifteen standup targets, seven drop holes, and a kick-out hole, with the ball kicked into play from below the flippers. A 'reverse scoop' running along the top edge of the playfield would have fed the ball onto an elevated mini-playfield containing the seven drop holes — a concept Oursler compared to a similar, smaller feature later used on Williams' 'Whodunnit.' A diverter magnet, operated in short pulses like the magna-save feature on 'Solar Fire' and 'Grand Lizard,' let players nudge the ball into a side kicker lane. Notably, the game had no conventional outlanes, drain, or shooter lane, running instead as a timed 'center shooter' game with earnable extra time.

Because it never reached production, Starfighter survives only through Oursler's original drawings and recollections — an ambitious early-1980s design that offers a rare look at ideas Williams was exploring during a difficult period for the industry.

Images (2)

Technical Details

Theme:
Outer Space - Science Fiction - Space Fantasy - Space Travel
Model Number:
525
Notable Features:
Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (15), Drop holes (7), Kick-out hole (1), Diverter magnet (1), Left side kicker lane, Left outlane kickback, No right outlane, Outhole kicker. Ball is kicked into play from below the flippers. Along the entire top edge of playfield is a "reverse scoop " to deliver the ball-in-play to an elevated mini-playfield containing the seven drop holes. Timer and Bonus display in lower playfield.

Credits

Designer:
Barry Oursler