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Jack·Bot

Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]
Year: 1995
Date: October 10, 1995
Type: Solid State Electronic (SS)
Players: 4
Production: 2,428 units (confirmed)

About This Machine

Jack·Bot, designed by Barry Oursler and Larry DeMar for Williams Electronics Games, released in October 1995, is the third game in Williams' robot-themed series, following PIN·BOT (1986) and The Machine: Bride of Pin·Bot (1991). Running on the WPC Security (WPC-S) platform (with some units built on WPC-95 boards), the game blends its established robot mythology with fantasy, gambling, and outer-space theming.

Jack·Bot features a 5-target dropping bank that lowers to reveal two kick-out holes, a separate 3-bank of drop targets, and three kick-out holes total. An opening skill shot sends the ball up a conical ramp, and a mechanically-raised ramp on the left side adds a dynamic playfield element. An upper-level bagatelle mini-playfield and a colorful array of playfield lights that track target progress round out the shot menu, alongside the game's core multiball mode. Operators could also configure a maximum of three buy-in balls per player.

Artistically, Jack·Bot was originally designed by Python Anghelo before he left the project mid-design; Doug Watson completed the playfield art and John Youssi finished the backglass and cabinet art, with dot animation by Adam Rhine and Brian Morris and sound and music by Jon Hey. With 2,428 units confirmed produced, Jack·Bot closed out Williams' robot trilogy and remains a favorite among collectors of mid-90s Williams machines.

Images (44)

Technical Details

Theme:
Fantasy - Gambling - Outer Space - Robots
Model Number:
50051
MPU:
Williams WPC Security (WPC-S)
Notable Features:
Flippers (2), Pop bumpers (3), 5-target dropping bank (1), 3-bank drop targets (1), Kick-out holes (3). Opening skillshot sends ball up a conical ramp. Colorful playfield array of lights track progress of hitting targets. A dropping bank of 5 targets lowers to reveal two kick-out holes. Upper level bagatelle mini-playfield. Mechanically-raised left-side ramp. Multiball. Maximum 3 buy-in balls per player (operator option).

Credits

Designer:
Barry Oursler, Larry DeMar
Artist:
John Youssi, Doug Watson
Software:
Larry DeMar, Louis Koziarz
Music:
Jon Hey
Sound:
Jon Hey
Mechanics:
Robert C. Friesl, Bob Brown
Dots/Animation:
Adam Rhine, Brian Morris

ROM Files

Documentation

Service Bulletins