New Orleans
About This Machine
The 1984 New Orleans pinball machine by SIRMO Games is a lesser-known but intriguing solid-state electronic game that offers a unique twist on traditional gameplay. In terms of significance, it's worth noting that SIRMO Games was a relatively small manufacturer from Belgium, and their machines are highly sought after by collectors for their distinctive design and playability.
One of the standout features of this machine is its use of trap holes - 25 in total, which can swallow balls quickly if not navigated carefully. Players must also manage their coin intake, as each card costs one credit, with additional credits lighting up special features on the backglass. The two rollover buttons award specific bonuses, such as "Corners" and "Super Lines," which are tied to specific in-game achievements. This level of depth and complexity is not typically seen in pinball machines from this era.
The design and artwork on the New Orleans machine are somewhat enigmatic, with no clear theme or story line discernible. The absence of a prominent theme is unusual for a pinball game from the 1980s, making it all the more fascinating to collectors and enthusiasts who appreciate its uniqueness. Unfortunately, very little information is available about this machine's design process or intended audience, leaving much to speculation. Nonetheless, the New Orleans remains an intriguing relic of the early days of electronic pinball, offering a glimpse into the innovative spirit that defined the era.
Images (34)
Technical Details
- Notable Features:
- Trap holes (25). Six cards. Each card costs one coin. The seventh through tenth coins each light up additional features as indicated on backglass. This game has two rollover buttons to award the following features: Corners: all 4 corners same as 5-in-line. Super Lines: 3-in-line is equal to 4-in-line, and 4-in-line is equal to 5-in-line.