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Touch-Off

Manufacturer: Chicago Coin Machine Manufacturing Company (1932-1977)
Year: 1936
Date: March 18, 1936
Type: Electro-mechanical (EM)
Players: 1
Production: 296 units (confirmed)

About This Machine

The Touch-Off, manufactured by Chicago Coin Machine Manufacturing Company in March 1936 (model number 19, with 296 confirmed units produced), is an electro-mechanical pinball machine notable for its unusually elaborate ball-handling mechanism. Play cost 5 cents for 10 balls, a generous ratio for the era.

The Touch-Off's gameplay centers on trap holes, kick-out holes, and kickers. Four of its seven kick-out holes are vertical long holes with a rollover switch at the top; the other three are round holes without switches, and three additional rollover switches are placed elsewhere on the playfield for a total of seven rollovers. All seven holes are tied to a single solenoid: balls that land in any of them stay put until another ball closes one of the seven rollover switches, at which point the solenoid kicks out all seven holes simultaneously, sending the trapped balls back into play at once and creating an early form of multiball. Two additional kickers at the bottom of the playfield each have their own switch and solenoid, allowing them to fire independently and immediately.

Little is known today about the machine's designer or its original theme, but its ingenious hole-and-solenoid trapping mechanism has made it a notable curiosity among collectors of pre-war EM machines. An export version of the game was sold under the name 'Soccer' (not to be confused with G. M. Laboratories' unrelated domestic-market 'Soccer' from the same year).

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Technical Details

Model Number:
19
Notable Features:
10 balls for 5 cents. Trap holes (11), Kick-out holes (7), Kickers (2), Multiball. Battery-powered. Four of the kick-out holes are vertical long holes, each with a rollover switch at its top. The other three are round holes with no switches in them. (Three other rollover switches are elsewhere on the playfield, making a total of seven rollovers.) All seven holes have wire-form kickers tied to a single solenoid. Balls landing in any of these seven holes do not automatically kick-out but stay put until another ball closes any of the seven rollover switches. Closing any rollover switch causes the solenoid to kick-out all seven holes simultaneously. In this way, multiball is achieved and allows these balls a new chance to reach the higher-scoring holes in the lower playfield. Each of two kickers at bottom of playfield has its switch mounted directly on the face of its kicking plate. Each has its own solenoid, thus can independently and immediately kick any ball that closes its switch.

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