Home > Machines > Thunderball

Thunderball

Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams]
Year: 1982
Date: May, 1982
Type: Solid State Electronic (SS)
Players: 2
Production: 10 units (confirmed)

About This Machine

Thunderball, designed by Mark Ritchie and built by Williams Electronics in 1982, is a two-player solid-state talking pinball machine that never reached full production — only 10 units are known to exist, making it an extremely rare prototype-era game.

The game's design is built around a horseshoe lane, where a fast-moving ball can exit the far end while a slower ball may disappear beneath a raised center ramp and out of play. Two spinning targets mark each end of the horseshoe lane. Thunderball offers replays and extra balls for high scores, and a timed multi-ball mode allows up to six balls in play at once. A notable feature is the dual entry button next to each flipper, letting players choose which side the ball enters the playfield from.

Thunderball's fantasy theme features artwork by Constantino and Jeanine Mitchell, with sound and software both credited to John Kotlarik. Some of the game's sounds are shared with earlier Williams titles Black Knight (1980) and Hyperball (1981) — rather than being among the first talking pinball games (a distinction that belongs to Williams' own Gorgar, released in 1979), Thunderball continued that speech-synthesis tradition. Williams reportedly experimented with drop targets on the upper ramp before settling on standing targets, and produced only a handful of test units and backbox toppers before the project was shelved.

Images (24)

Technical Details

Theme:
Fantasy
Model Number:
508
MPU:
Williams System 7
Notable Features:
Flippers (2), Pop bumpers (2), 5-bank drop targets (2), Standup targets (10), Spinning targets (2), Gobble holes (7, including the two horseshoe lane exits). This is a 2-player talking game which can award both replays and extra balls for high scores. A spinning target marks each end of a large horseshoe lane that runs under a raised center ramp. A fast ball in the horseshoe lane comes out the other side. A slower ball might disappear under the ramp and exit play. A timed multi-ball mode allows up to six balls in play. A second button on each side of the cabinet next to the flipper buttons gives the player the choice of ball entry onto the playfield to either the left or right flipper. Some game sounds are also found on Williams' 1980 'Black Knight' and Williams' 1981 'Hyperball'.

Credits

Designer:
Mark Ritchie
Artist:
Constantino Mitchell, Jeanine Mitchell
Software:
John Kotlarik
Sound:
John Kotlarik

ROM Files

Documentation

Other Files

  • pinGame Journal Article and Game Description (Jay Stafford, Nov-'94, Issue #35
    8 KB
    Download
  • Pre-Publication Material, Lamp List, Switch List, Solenoid List
    692 KB
    Download
  • Pre-Publication Settings
    14 KB
    Download