Super Flipper
About This Machine
Super Flipper, released by Chicago Coin in 1975, is one of the stranger crossovers in coin-op history: a genuine video game dressed up to look and play like a pinball machine. Its IPDB classification is literally "Not A Pinball" - inside a real pinball cabinet with a shooter alley, flipper buttons, and lockdown bar, the "playfield" is actually a black-and-white video monitor viewed through a blue plastic overlay printed with graphics.
Rather than physical flippers, players control paddles that move left and right across the screen, similar to contemporary video games of the period - the overlay's layout resembles that of Model Racing's 'UFO.' The flipper buttons use optical controls, a lamp and photocell separated by a sliding part with a hole in it, so how far the paddle travels depends on how hard the button is pressed. A pull-and-release ball shooter sends the simulated ball into play, which begins with gravity-simulated left-right movement across the screen; games can be set for 3, 5, or 7 balls. The unit runs on transistor-transistor logic (TTL) circuitry with no CPU or memory.
Reportedly the first video pinball hybrid to use real flipper buttons, a ball shooter, and a genuine pinball cabinet, Super Flipper occupies an unusual niche between two different entertainment technologies. Its numitron tube score display, monophonic sound, and UFO/outer-space theme round out the presentation. It should not be confused with Chicago Coin's unrelated 1970 title 'Big Flipper.'
Images (22)
Technical Details
- Theme:
- Outer Space - UFO's - Space Aliens
- Model Number:
- 458
- Notable Features:
- Numitron tube score display. Playfield is a black and white monitor viewed through blue plastic overlay with graphics on it. Monophonic sound. Play has gravity simulation. There is no shooter alley. The ball starts play by moving left and right across the playfield. Pulling and releasing the ball shooter sends the ball downward into play. 3, 5, or 7 ball play.