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Stop 'N' Go

Manufacturer: Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams]
Year: 1964
Date: August 10, 1964
Type: Electro-mechanical (EM)
Players: 2
Production: 1,675 units (confirmed)

About This Machine

"Stop 'N' Go," designed by Norm Clark with artwork by Art Stenholm, was manufactured by Williams in August 1964. This two-player, electro-mechanical machine carries an Automobile Travel theme and features an "auto-shooter" mechanism located between the flippers that propels the ball toward a swinging target, adding a distinctive shot to the layout.

The machine's features include two flippers, three pop bumpers, four passive bumpers, eight standup targets, three rollover buttons, one kick-out hole, and the swinging target -- notably, it has no slingshots, which sets it apart from many contemporaries. A double match feature lets operators set the replay count to 2, 5, or 10 replays, and the game supports 3- or 5-ball play with a maximum score of 9,999 points per player.

Williams produced 1,675 units of Stop 'N' Go, split between roughly 730 for the US/Canada market and 945 for export, at a distributor price of $405. Williams later revisited similar territory with 'Red 'N' Go.'

Images (24)

Technical Details

Theme:
Automobile Travel
Model Number:
298
Notable Features:
Flippers (2), Pop bumpers (3), Passive bumpers (4), Standup targets (8), Rollover buttons (3), Kick-out hole (1), Swinging target (1). An "auto-shooter" located between the flippers propels the ball towards the swinging target. Double match feature can be set for 2, 5 or 10 replays. No slingshots. 3 or 5 ball play. Maximum displayed point score is 9,999 points per player. Replay wheel maximum: 20 Sound: 2 bells, knocker

Credits

Designer:
Norm Clark
Artist:
Art Stenholm

Documentation

  • Schematic Diagram (continuous)
    7 MB
    Download

Other Files

  • Original Cabinet Artwork 1962-1965 (see page 27 for this game)
    7 MB
    Download