Stop 'N' Go
About This Machine
"Stop 'N' Go," designed by Norm Clark with artwork by Art Stenholm, was manufactured by Williams in August 1964. This two-player, electro-mechanical machine carries an Automobile Travel theme and features an "auto-shooter" mechanism located between the flippers that propels the ball toward a swinging target, adding a distinctive shot to the layout.
The machine's features include two flippers, three pop bumpers, four passive bumpers, eight standup targets, three rollover buttons, one kick-out hole, and the swinging target -- notably, it has no slingshots, which sets it apart from many contemporaries. A double match feature lets operators set the replay count to 2, 5, or 10 replays, and the game supports 3- or 5-ball play with a maximum score of 9,999 points per player.
Williams produced 1,675 units of Stop 'N' Go, split between roughly 730 for the US/Canada market and 945 for export, at a distributor price of $405. Williams later revisited similar territory with 'Red 'N' Go.'
Images (24)
Technical Details
- Theme:
- Automobile Travel
- Model Number:
- 298
- Notable Features:
- Flippers (2), Pop bumpers (3), Passive bumpers (4), Standup targets (8), Rollover buttons (3), Kick-out hole (1), Swinging target (1). An "auto-shooter" located between the flippers propels the ball towards the swinging target. Double match feature can be set for 2, 5 or 10 replays. No slingshots. 3 or 5 ball play. Maximum displayed point score is 9,999 points per player. Replay wheel maximum: 20 Sound: 2 bells, knocker
Credits
- Designer:
- Norm Clark
- Artist:
- Art Stenholm
Documentation
- DownloadSchematic Diagram (continuous)7 MB
Other Files
- DownloadOriginal Cabinet Artwork 1962-1965 (see page 27 for this game)7 MB