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Sea Ray

Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
Year: 1971
Date: September, 1971
Type: Electro-mechanical (EM)
Players: 2
Production: 1,300 units (confirmed)

About This Machine

The Sea Ray, designed by Ted Zale with artwork by Christian Marche, was released by Bally Manufacturing Corporation in September 1971. It is a two-player electro-mechanical machine built around a spear-fishing and diving theme, part of the wave of water-sports-themed EM games Bally produced in the early 1970s (a four-player version of the same game was released as Bally's Mariner).

Gameplay on the Sea Ray is marked by its dynamic design, featuring two flippers, three pop bumpers, and three mushroom bumpers. Players navigate the ball through standup targets and slingshots to rack up points. The Mystery Catch-A-Flash Bonus feature in the center playfield adds an element of unpredictability, with a continuous stepper unit adjusting its value each time the ball hits a 10-point switch — despite the name, it does not change value on its own. With a maximum displayable score of 99,990 points per player, the Sea Ray demands skill and strategy from players.

The machine's design and art reflect its underwater theme, and features like the upper-right kickback lane and right-outlane ball return gate add complexity to gameplay. Notably, the Sea Ray could be converted to add-a-ball play, giving operators flexibility to adapt it to local regulations.

Images (28)

Technical Details

Theme:
Sports - Water Sports - Spear Fishing - Diving
Model Number:
899
Notable Features:
Flippers (2), Pop bumpers (3), Mushroom bumpers (3), Slingshots (2), Standup targets (5), Kick-out hole (1), Upper right kickback lane, Right outlane ball return gate, Up-post between flippers, Upper left chicane lane awards lit features. Can be converted to add-a-ball. The Mystery Catch-A-Flash Bonus in center playfield changes its values under the control of a continuous stepper unit, stepping once each time the ball hits a 10-point switch, and does not change autonomously as the feature's name might imply. Maximum displayed point score is 99,990 points per player. Replay wheel maximum: 25 Sound: 2 bells (10 point, 100/1000 point), knocker. Tilt penalty: ball in play.

Credits

Designer:
Ted Zale
Artist:
Christian Marche

Documentation

  • Playfield Chart from 1973 Parts Catalog
    468 KB
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  • Schematic Diagram (continuous)
    635 KB
    Download