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Road Kings

Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]
Year: 1986
Date: July, 1986
Type: Solid State Electronic (SS)
Players: 4
Production: 5,500 units (confirmed)

About This Machine

Road Kings, designed by Mark Ritchie and manufactured by Williams Electronics Games in 1986, is a solid state electronic pinball machine that stands out for its post-apocalyptic theme and high-octane motorcycle action, inspired by the "Mad Max" films. Interestingly, the game went through several working names and themes during development - including "Samurai," "High Noon," and "Gunslinger" - before Ritchie settled on the apocalyptic biker concept.

One of the machine's most notable features is its multiball mode, achieved through a clever combination of ramps, kick-out holes, and pop bumpers. The entrance to the center ramp is blocked by a drop target, requiring players to time their shots perfectly to access this high-scoring area. Once the drop target is lowered, the ball loops upward along a track to a redirect mechanism that alternately sends it toward the center-left or center-right ramp outlets. The upper ramp can also elevate to let the ball roll underneath it toward a kick-out hole and the mega-score switch series.

Road Kings' theme is brought to life with artwork by Tim Elliott, evoking the ravaged, lawless landscape of its cinematic inspiration. While detailed sales and reception figures are not well documented, the game remains a distinctive entry in Williams' System 11 era lineup - notable also for a well-known quirk in its official schematics, which incorrectly depicted the flipper end-of-stroke switch placement, even though the games themselves left the factory correctly wired.

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Technical Details

Theme:
Apocalyptic - Motorcycles
Model Number:
542
MPU:
Williams System 11
Notable Features:
Flippers (2), Pop bumpers (4), Kick-out holes (3), Drop target (1), Multi-ball. Entrance to center ramp is blocked by the drop target. Once drop target is lowered, the ball reaches the center ramp by looping upwards along a track to a simple redirect mechanism that routes the ball alternately to the center-left or center-right ramp outlets. Upper ramp lowers to allow ball to access it and reach a kick-out hole. When ball is locked in kick-out hole, this ramp elevates to allow ball to roll underneath it to reach the first switch in the mega-score switch series.

Credits

Designer:
Mark Ritchie
Artist:
Tim Elliott
Software:
George Petro
Music:
Bill Parod, Chris Granner

ROM Files

Documentation

  • English Manual (with paginated schematics and lamp/switch tables supplement)
    5 MB
    Download