All-American Quarterback
About This Machine
The All-American Quarterback, designed by Gordon Horlick and manufactured by Williams in October 1949, is a single-player electro-mechanical machine notable for its impulse flippers and mechanical backbox animation, in which a football player figure moves across the backglass.
Gameplay centers on football-themed objectives, with players aiming to score touchdowns and field goals while progressing through four quarters. Balls are pitched into play mechanically via a knob on the front of the cabinet, and the five impulse flippers are all activated together by a single large coil, controlled by a knob on the right side of the cabinet. The center "Touchdown" hole is always lit; other holes advance the runner 25 or 50 yards, and a stepper unit displays the yards remaining to a touchdown on the backglass. "Field Goal" holes track up to ten field goals, and the "Completed Pass" and "End Run" holes each award additional yardage, with values that increase during the fourth quarter.
Artwork was provided by George Molentin, and the backglass carries the name "All-American Quarterback," even though internal design documents referred to the game simply as "Quarterback." Interestingly, the production playfield differs from the version shown in the manufacturer's flyer and promotional photos: the production version has black flipper bats with printing on them and adds artwork depicting Army and Navy team banners with a cheerleader, while the flyer version shows plain white flipper bats and different team banners with no cheerleader.
Images (39)
Technical Details
- Theme:
- Sports - Football
- Model Number:
- 32
- Notable Features:
- Impulse flippers (5). Mechanical backbox animation (football player moves across backglass). Game operation for production game (not the version shown in manufacturer's flyer or promotional photo): 1 play 5 cents. 2 plays 10 cents. 5 or 6 credits for 25 cents (operator adjustable with separate pricing plates). All coins add credits to the replay wheel located in lower right apron. Pressing coin return button starts the game and enables the flipper bats. Pushing the left knob on front of cabinet mechanically pitches the ball. Turning the right knob operates the flipper bats as impulse flippers with one large coil activating all five simultaneously then deactivating via the EOSS. Balls that drain behind the flippers do not count against the player and are returned to the pitching mechanism via a trough. The center "Touchdown" hole in the red arrow is always lit. Replays awarded for Touchdowns (operator adjustable). Other holes advance the runner 25 or 50 yards. A stepper unit in backbox displays in lower backglass the number of "yards to go for a touchdown" via a yellow disk visible to the player and showing the numbers 100, 75, 50, and 25. A touchdown is scored when 100 yards is accumulated in decrementing this yellow disk number. The "Field Goal" holes increment a stepper unit to advance on the backglass the number of Field Goals achieved, up to 10. Replays are awarded for this (operator adjustable). The "Completed Pas s" and "End Run" holes each awards 50 yards and these inserts are continuously lit for the first three Quarters; during the 4th Quarter their hole values increase for Touchdown. Inserts located below the flipper bats indicate to the player if game play is in 1st, 2nd, 3rd, or 4th Quarter. Balls landing in any of four "End of Quarter" holes advance game to next Quarter. Game is over at end of 4th Quarter. The score card indicates player's ranking based on number of touchdowns and/ or field goals. Replay wheel maximum: 25 Sound: 3 bells. A 6-inch bell announces touchdowns. Two 3-inch bells with slightly different tones announce end-of-quarter and field goals. Ball composition: steel, 7/8 inch diameter
Credits
- Designer:
- Gordon Horlick
- Artist:
- George Molentin
Documentation
- DownloadSchematic Diagram (dated 9-1-49, 1st revision 9-22-49, 2nd revision 10-17-49, continuous, uneven contrast)11 MB