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Pleasure Isle

Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Year: 1965
Date: December, 1965
Type: Electro-mechanical (EM)
Players: 2
Production: 235 units (confirmed)

About This Machine

Pleasure Isle, designed by Ed Krynski and manufactured by Gottlieb in 1965, is a standout example of the early electromechanical era's innovation. This machine marked a significant shift towards more complex gameplay and features that would become hallmarks of classic pinball design. Its electro-mechanical core showcases Gottlieb's mastery of intricate mechanisms and artfully crafted playfield components.

The game's unique selling point lies in its Continued Play feature, which allows players to earn up to 5 extra balls per ball in play through high scores or roto values. This is tracked by a clever backbox animation unit that brings beach balls into view, symbolizing the additional chances. The use of non-numeric symbols to count extra balls was a common trait in Gottlieb's Italian exports during this period, but its presence here highlights Pleasure Isle as an exceptional example of electro-mechanical ingenuity.

Pleasure Isle's theme, set against a tropical Hawaiian backdrop, is brought to life through two mechanical backbox animations: a hula dancer and beach balls. The game's sound design features three distinct bells and a knocker, adding to the immersive experience. With its blend of innovative gameplay, charming artwork, and captivating theme, Pleasure Isle stands as an important piece in the history of pinball, offering enthusiasts a glimpse into the evolution of classic electromechanical machines.

Images (39)

Technical Details

Theme:
Hawaii
Model Number:
235
Notable Features:
Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (5), Relay kick-out holes (4). Projection roto unit under playfield assigns hole values. Two mechanical backbox animations (hula dancer, and beach balls). 2-player add-a-ball with Continued Play. Continued Play is achieved with high scores or roto value and allows up to 5 extra balls per ball in play, tracked by a backbox animation unit which causes beach balls to come into view representing extra balls. This method of counting extra balls by using non-numeric symbols is found more often in Gottlieb's Italian exports of this period. Maximum displayed point score is 9,999 points per player. Sound: 3 bells, knocker

Credits

Designer:
Ed Krynski
Artist:
Roy Parker