Pharaoh
About This Machine
Pharaoh, designed by Tony Kraemer and released by Williams Electronics in May 1981, is a solid-state pinball machine with an Egyptian historical theme. It was one of several split-level ('double') playfield games Williams produced in 1980-81, alongside Black Knight, Jungle Lord, and Solar Fire, and 2,500 confirmed units were produced.
The machine's gameplay is built around four flippers, three slingshots, a 3-bank of four drop targets, two kick-out holes, a captive ball, two Magna-Save units, and two-ball multiball, all arranged across its split-level layout with an upper playfield kicker lane. When two or more players finish the game, the highest scorer is rewarded with a fixed period of unlimited balls, known as Bonus Ball. Notably, Pharaoh has no pop bumpers, an unusual omission for a game of its era.
Artist Seamus McLaughlin's design brings the ancient Egyptian theme to life across the cabinet and playfield, with sound by John Kotlarik and software by Chris Omarzu. Between its layered playfield and array of scoring features, Pharaoh remains a distinctive entry in Williams' early-1980s solid-state lineup.
Images (39)
Technical Details
- Theme:
- Historical
- Model Number:
- 504
- MPU:
- Williams System 7
- Notable Features:
- Flippers (4), Slingshots (3), 3-bank drop targets (4), Kick-out holes (2), Captive ball (1), Magna-Save (2), Multiball (2), Split-level playfield, Upper playfield kicker lane. When two or more players have finished game, highest scorer wins a fixed time period of unlimited balls (Bonus Ball). No pop bumpers.
Credits
- Designer:
- Tony Kraemer
- Artist:
- Seamus McLaughlin
- Software:
- Chris Omarzu
- Sound:
- John Kotlarik
ROM Files
- DownloadGame ROM L-274 KB
Documentation
- DownloadInstruction and Drawing Set (paginated schematics)3 MB
Other Files
- DownloadInstruction Booklet493 KB