Millionaire
About This Machine
Millionaire is a 1987 release from Williams Electronics Games, running on the Williams System 11A platform. Designed by Jerry Armstrong with art by Tim Elliott, sound and music by Chris Granner, and software by Bill Pfutzenreuter, Millionaire embodies the opulence and extravagance of its Affluence/Money theme. It was notably the first Williams game to use opto-coupled sensors on its drop targets, and 3,500 units were produced.
The gameplay features three flippers, three pop bumpers, two slingshots, 12 standup targets, two drop targets, and two kick-out holes, among other interactive elements, including a captive ball spinner under the playfield and an oscillating skill-shot diverter in the shooter lane. The machine's two-ball multiball mode requires players to juggle both balls efficiently, adding a layer of complexity to the game's mechanics.
The design and artwork of Millionaire are characterized by a color scheme with gold accents reflecting the theme's emphasis on wealth and prosperity. Exported units featured a rotating light beacon in the backbox, adding extra visual flair. Millionaire remains a well-regarded title among Williams System 11 games from the late 1980s.
Images (16)
Technical Details
- Theme:
- Affluence - Money
- Model Number:
- 555
- MPU:
- Williams System 11A
- Notable Features:
- Flippers (3), Pop bumpers (3), Slingshots (2), Standup targets (12), Drop targets (2), Kick-out holes (2), Ball kickers (2), 2-ball multiball, Captive ball spinner under playfield, Oscillating skill-shot diverter in shooter lane, Left outlane detour gate, Right outlane ball return gate. Exported games were fitted with backbox rotating light beacon.
Credits
- Designer:
- Jerry Armstrong
- Artist:
- Tim Elliott
- Software:
- Bill Pfutzenreuter
- Music:
- Chris Granner
- Sound:
- Chris Granner