Live Power
About This Machine
The Live Power pinball machine, manufactured by the Dudley-Clark Company of Chicago in November 1934, holds a remarkable place in electromechanical pinball history: it was designed to allow up to nine balls in action at once, making it possibly the first electromechanical multiball pinball machine. Players received ten balls for five cents (or one cent), and the game was powered by a dry cell battery.
The strategy was distinctive. Players first loaded several balls into the center "Power House Accumulator" and "High Voltage" holes, then tried to land a ball in the top "Live Power" hole. Making that hole dropped the accumulated balls under the playfield to a kicker, which shot them onto the lower playfield continuously until they all landed in score holes. Balls shot into the top High Voltage holes were routed to the left or right side playfield and kicked upward to progressive scoring holes, and making the Live Power hole advanced those captive balls to the next-highest point holes, an early example of score-advanced captive balls. Outhole balls in the upper playfield were released for replay whenever the Live Power hole was made, and a buzzer sounded on the same event.
Measuring 20 by 40 inches, the Live Power is compact by modern standards but ambitious far beyond its size. Its cascading multiball action and captive-ball scoring offer a fascinating glimpse of just how inventive pinball design already was in 1934.
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Technical Details
- Notable Features:
- 10 balls for 5 cents, or for 1 cent. This game was designed to allow up to 9 balls in action at once, making this possibly the first electromechanical multiball pinball machine. The strategy was to first load several balls into the center "Power House Accumulator" and "High Voltage" holes, then land a ball into the top "Live Power" hole. This caused the Accumulator balls to drop under the playfield to a kicker which would shoot them onto the lower playfield continuously until they all landed in score holes. Shooting a ball into either of the top High Voltage holes routed it to the corresponding left or right side playfield to be kicked upwards to a progressive scoring hole. Making the Live Power hole advanced the balls in the progressive scoring holes to the next highest point holes. This feature is an early example of score-advanced captive balls. Outhole balls in the upper playfield were released for replay whenever the Live Power hole was made. Game was 20 inches by 40 inches. Powered by a dry cell battery. Sound: a buzzer activates when Live Power hole is made.