Lightning
About This Machine
Lightning, designed by Joe Joos Jr. and released in 1981 by Stern Electronics, is a standout title in the realm of solid-state electronic pinball machines. As one of the few games to feature a split-level playfield with two ramps, Lightning offers an immersive experience that sets it apart from its contemporaries. This innovative design element allows players to navigate the upper and lower levels seamlessly, creating a dynamic gameplay environment.
Lightning's unique features include four flippers, four slingshots, and a variety of standup targets, including three 3-bank drop targets and a spinning target. The machine also boasts two kick-out holes, a roll-under feature, and a horseshoe lane, showcasing the creative problem-solving that went into its design. One notable aspect is the presence of speech, which was still a relatively new innovation in pinball machines at the time of its release. Additionally, Lightning features a digital display on the playfield that counts down bonus time and alternately displays bonus earned points.
The game's theme, centered around the Norse God of Lightning, adds to its allure for enthusiasts who appreciate the mythology and symbolism woven into the machine's design. The artwork and color scheme are reminiscent of the vibrant, electrifying aesthetic often associated with early solid-state games. With a focus on speed and strategy, Lightning requires players to adapt quickly to changing circumstances, making it a thrilling challenge for those looking to master its intricacies.
Images (37)
Technical Details
- Theme:
- Fantasy - Norse God of Lightning
- Model Number:
- 126
- MPU:
- Stern M-200 MPU
- Notable Features:
- Flippers (4), Slingshots (4), Standup targets (9), 3-bank drop targets (3), Kick-out holes (2), Spinning target (1), Rollunder (1), Horseshoe lane. Has speech. Split-level playfield with 2 ramps. 2 and 3 ball multi-ball. Up to 4x all playfield values after achieving multi-ball. Has a timed ball when a certain score is reached. No pop bumpers. A one-way gate at the top of each ramp prevents balls in upper playfield from draining back down the ramps. Digital display on playfield counts down bonus time and alternately displays bonus earned (up to 99,000 points).
Credits
- Designer:
- Joe Joos Jr.
- Artist:
- W. Schmidt
- Mechanics:
- Joe Joos Jr.