Island Queens
About This Machine
Island Queens is a rare and intriguing electro-mechanical pinball machine from Bally Manufacturing Corporation, a legendary name in the industry. Produced during the golden age of pinball, this mysterious machine has piqued the interest of collectors and enthusiasts alike due to its unique gameplay features and design elements.
The Island Queens boasts several notable features that set it apart from other machines of its time. One of the most distinctive aspects is the use of two balls per game, which was a departure from the standard single-ball playfield. The Pop bumper and Kick-out hole are also prominent features, with the latter adding an exciting layer of unpredictability to gameplay. What's more, the absence of flippers necessitates creative strategies for controlling ball movement, as powerful slingshot kickers propel the balls to the upper playfield.
The machine's design and artwork are equally fascinating. The backglass boasts a striking image of eleven female figures, which can be illuminated by hitting specific bumpers or falling into the Kick-out hole. This clever mechanic rewards players with replay value, as each lit figure contributes to the overall score. Unfortunately, little is known about the designer or theme behind Island Queens, leaving much to speculation and investigation for pinball historians and enthusiasts. Nevertheless, this enigmatic machine remains a captivating addition to any collection, offering a glimpse into the innovative and often experimental spirit of early pinball design.
Images (8)
Technical Details
- Model Number:
- 651-A
- Notable Features:
- 2 balls per game. Pop bumper (1), Kick-out hole (1), no flippers. Powerful slingshot kickers propel the ball to the upper playfield. The object is to light all eleven girls on the backglass for replays. Hitting a numbered bumper 1 through 9 lights the corresponding numbered girl on the backglass. The kick-out hole value rotates from 1 through 11. Falling into kick-out hole will lite its current value onto the backglass, and scoring either #10 or #11 in this way will lite both numbers on the backglass. The kick-out hole propels ball to the outhole.