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Ice-Revue

Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Year: 1965
Date: December, 1965
Type: Electro-mechanical (EM)
Players: 1
Production: 2,050 units (confirmed)

About This Machine

The Ice-Revue, manufactured by Gottlieb in 1965, is a gem of early electro-mechanical (EM) pinball design. As one of Ed Krynski's creations, it showcases his innovative approach to gameplay and artistry. This machine is significant in pinball history as it represents the evolution of EM games, which dominated the industry during this period.

Key to the Ice-Revue's unique charm are its numerous flippers, pop bumpers, slingshots, and standup targets, all carefully designed to provide a challenging yet rewarding experience for players. The three or five ball play options added an extra layer of complexity, while the backglass light animation – spotlights rotating on ice skaters as playfield hole values change – created a mesmerizing display that set it apart from other EM machines.

The Ice-Revue's design and art are undeniably influenced by the sports theme of ice skating, with colorful graphics and precise details that transport players to an icy rink. Interestingly, hitting all six numbered targets not only increased point value but also lit both kick-out holes for a potential Special, adding an element of strategy to the game. The maximum displayed score of 1,999 points was relatively modest compared to later machines, yet the Ice-Revue's compact size and simple design make it an attractive addition to any pinball collection.

Images (60)

Technical Details

Theme:
Sports - Ice Skating
Model Number:
221
Notable Features:
Flippers (2), Pop bumpers (4), Passive bumper (1), Slingshots (2), Standup targets (6), Kick-out holes (2), Dual outlanes. Backglass light animation (spotlights rotate on ice skaters as playfield hole values change). 3 or 5 ball play. Wedge head. Each top rollover will light the corresponding bumper below it. Lighting all five bumpers will light a top rollover for Special. The six numbered targets are lit at start of game and go dark when hit. Hitting all six targets will light both holes for increased point value and/or Special. Hole values rotate when score motor turns. On 3-ball play, targets will go dark in pairs: 1 and 6, 2 and 5, 3 and 4. Backglass has a flashing 'Last Ball in Play' light. Maximum displayed point score is 1,999 points. Replay wheel maximum: 15 Sound: 2 bells, knocker Tilt penalty: game over.

Credits

Designer:
Ed Krynski
Artist:
Roy Parker