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Hootenanny

Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
Year: 1963
Date: November, 1963
Type: Electro-mechanical (EM)
Players: 1
Production: 1,051 units (confirmed)

About This Machine

Hootenanny, designed by Ted Zale and released by Bally Manufacturing Corporation in November 1963, is a single-player electro-mechanical machine that celebrates the folk-music craze of the early 1960s with its Music - Singing - Dancing theme. A confirmed 1,051 units were produced.

The game holds a genuine historical distinction: it was the first Bally game to feature a mushroom bumper, a bumper style seen earlier only on a pair of Stoner games from 1939-1940. Alongside it, the playfield offers two flippers, three pop bumpers, three slingshots, and three standup targets, plus a right-side free ball return lane with detour gates. Spelling out all the letters of HOOTENANNY in the backglass awards replays, and the letters carry over from game to game, giving players a reason to keep feeding in coins.

Hootenanny also marked a manufacturing milestone: starting with this game, Bally equipped its pinballs with a new motor that ran on either 50- or 60-cycle current and a universal transformer, ending the need for separate domestic and export configurations. Between its lively theme, Ted Zale's inventive design, and these firsts, Hootenanny is an appealing snapshot of Bally at the dawn of a creative decade.

Images (57)

Technical Details

Theme:
Music - Singing - Dancing
Model Number:
729
Notable Features:
Flippers (2), Pop bumpers (3), Mushroom bumper (1), Slingshots (3), Rollover buttons (4), Standup targets (3). Right-side free ball return lane with detour gates. Lighting all letters of HOOTENANNY in backglass awards replays (operator-adjustable) and will carry-over from game to game. The upper left slingshot is unusual in that it has no switches behind its rubber ring to require the ball to push against the ring to close the switches to activate its kicker. Instead, the kicker is activated by a rollover button in front of it. A ball rolling across this button, for instance having just scored the 10-point rollover lane above it, would be kicked back towards the pop bumpers. The playfield is painted with three red arrows emanating from this rollover button to illustrate this to the player. Maximum displayed point score is 1,999 points. Replay wheel maximum: 25 Sound: bell, knocker

Credits

Designer:
Ted Zale

Documentation

  • Schematic Diagram (continuous)
    28 MB
    Download