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Gigi

Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Year: 1963
Date: December, 1963
Type: Electro-mechanical (EM)
Players: 1
Production: 3,575 units (confirmed)

About This Machine

Gigi, manufactured by D. Gottlieb & Company in December 1963, is a classic wedge-head electro-mechanical pinball machine from the golden age of Gottlieb single-player games. Designed by the prolific Wayne Neyens with artwork by Roy Parker, Gigi saw a confirmed production run of 3,575 units and is notable in pinball history as the first machine with an end-of-game points award.

Gigi offers an engaging gameplay experience with two flippers, three pop bumpers, eleven passive bumpers, two slingshots, five rollover buttons, and two standup targets. Its signature layout presents two chevrons of numbered bumpers, one red and one yellow, which light when hit. Lighting all bumpers of either color lights the "Speshul" for replays, but lighting a bumper in one color turns off the like-numbered bumper of the other color, making the objective a genuine challenge. Completing a full chevron of either color resets the bumpers and scores an Advance on the lower playfield; at the end of the game, points and possible replays are awarded based on earned Advances, an operator-adjustable feature.

The Circus/Carnival theme is evident in Roy Parker's colorful artwork, which transports players to a lively carnival atmosphere, with red and yellow accents creating a visually appealing contrast throughout. As a landmark of early-1960s EM design, Gigi offers a glimpse into the artistry and mechanical ingenuity of the era, making it an attractive addition to any pinball collection.

Images (34)

Technical Details

Theme:
Circus/Carnival
Model Number:
202
Notable Features:
Flippers (2), Pop bumpers (3), Passive bumpers (11), Slingshots (2), Rollover buttons (5), Standup targets (2). Wedge head. There are two chevrons of numbered bumpers, one red and one yellow. The bumpers light when hit. Lighting all of the bumpers of either color lights the "Speshul" for replays. However, lighting a bumper in one color will turn off the like-numbered bumper of the other color, making it harder to achieve this objective. Lighting a complete chevron of either color resets the bumpers and scores an Advance on lower playfield. Outhole award: points and possible replays awarded at end of game based on earned playfield Advances (operator adjustable). Maximum displayed point score is 1,999 points. Replay wheel maximum: 15 Sound: 1 bell, knocker

Credits

Designer:
Wayne Neyens
Artist:
Roy Parker