Up Scope

Grand Products • 1986

Up Scope — Title screen
Title screen
Up Scope — Gameplay
Gameplay

In Up Scope, published by Grand Products in 1986, players assume the role of an underwater attacker tasked with neutralizing a submarine hunter and destroying enemy vessels. Using a paddle control, you maneuver your targeting reticle to fire upon the sub hunter; successfully hitting it advances you to the next level. However, failure to connect results in the hunter deploying depth charges, requiring the player to wait for an opportunity to launch a torpedo. The gameplay focuses on precision and timing as you attempt to sink as many ships as possible while avoiding the dangerous depth charge attacks. Up Scope utilizes a Motorola 68000 processor and custom sound chip, presenting a visually detailed experience with a resolution of 671 x 216 pixels and a palette of 4096 colors displayed in horizontal screen orientation. A single button controls the firing action. This gallery-style shooter provides a focused challenge for a solo player seeking an engaging underwater combat scenario.

Details

Manufacturer
Grand Products
Year
1986
Players
1
Genre
Shooter / Gallery
Display
raster
Emulation status
imperfect
MAME ID
upscope

Machine data derived from the MAME project.