Turbo (program 1513-1515)

Sega • 1981

Turbo (program 1513-1515) — Title screen
Title screen
Turbo (program 1513-1515) — Gameplay
Gameplay

Sega’s Turbo plunges players into a unique racing experience centered entirely around passing other vehicles. As a single driver, your objective is to overtake a set number of rival racers – typically thirty – before time expires and progress to subsequent stages. The game distinguishes itself with its unusual gameplay mechanic; instead of navigating turns or obstacles, the focus lies solely on accelerating past opponents as you journey through varied environments. Turbo was innovative for its era, utilizing sprite scaling techniques to create a colorful, three-dimensional visual perspective from behind your car - a viewpoint that would become standard in racing games moving forward. The game features a sit-down cabinet with a full steering wheel and gear selector, providing an immersive driving experience. Success hinges on maintaining speed and strategically passing cars to extend playtime and accumulate points based on the number of rivals left behind. Scoring is tied to distance covered and car passes; each round rewards increasingly higher point values for successfully overtaking vehicles. Failing to pass enough opponents within the time limit results in game over, while achieving a high score requires mastering the art of efficient passing and reacting swiftly as other racers attempt to overtake you.

Details

Manufacturer
Sega
Year
1981
Players
1
Genre
Driving / Race (chase view)
Display
raster, rotated 270°
Emulation status
imperfect
MAME ID
turbo

Machine data derived from the MAME project.