Sexy Boom

Sang Ho Soft • 1992

Also known as: Super Puzzle

Sexy Boom — Title screen
Title screen
Sexy Boom — Gameplay
Gameplay

Sang Ho Soft’s Sexy Boom arrived in arcades in 1992 as a reimagining of their earlier puzzle game, Super Puzzle. Designed for two players, this title presents a unique cooperative challenge where participants work together to manipulate falling blocks and clear the playfield. Players rotate and position these shapes, aiming to create complete lines that disappear from the screen. The gameplay centers around strategic piece placement; missteps lead to an increasingly congested board, ultimately resulting in game over for both players. Sexy Boom utilizes a Zilog Z80 processor and a YM2413 sound chip, contributing to its distinct visual style and audio experience. With a palette of 512 colors, the vibrant graphics enhance the puzzle-solving action. As a reconstruction puzzle game intended for mature audiences, Sexy Boom offers a stimulating test of coordination and planning when played with another person.

Details

Manufacturer
Sang Ho Soft
Year
1992
Players
2
Genre
Puzzle / Reconstruction * Mature *
Display
raster, rotated 270°
Emulation status
good
MAME ID
sexyboom

Machine data derived from the MAME project.