Scud Hammer (Japan, ver 1.4)

Jaleco • 1994

Scud Hammer (Japan, ver 1.4) — Title screen
Title screen
Scud Hammer (Japan, ver 1.4) — Gameplay
Gameplay

Jaleco’s 1994 arcade game, Scud Hammer, delivers a unique and energetic twist on the familiar paper-rock-scissors concept. A single player controls their character in a vertical display, engaging in a rapid-fire sequence of hand gestures mirroring the traditional Japanese "jan ken pon" ritual. When a tie occurs – signaled by “aiko denshou” – the game shifts into an action phase where the player uses a paddle control to strike a hammer at their opponent, attempting to knock them out. The gameplay combines quick reflexes with strategic decision-making; choosing paper, rock, or scissors requires anticipating your unseen adversary’s move. The frantic pace and escalating hammer strikes create a chaotic and visually engaging experience. Utilizing a Motorola 68000 processor and two OKI6295 sound chips, Scud Hammer offers a vibrant display with a palette of 2560 colors within a 224x256 resolution. This redemption game is controlled using a paddle and four buttons, allowing for precise hammer targeting during the action sequences that follow a tied round. The escalating conflict between players, culminating in a comical battering, makes Scud Hammer an unusual and memorable arcade diversion.

Details

Manufacturer
Jaleco
Year
1994
Players
1
Genre
Whac-A-Mole / Hammer
Display
raster, rotated 270°
Emulation status
imperfect
MAME ID
scudhamm

Machine data derived from the MAME project.