Rushing Heroes (ver UAB)

Konami • 1996

Rushing Heroes (ver UAB) — Title screen
Title screen
Rushing Heroes (ver UAB) — Gameplay
Gameplay

Rushing Heroes is a four-player football game released by Konami in 1996, showcasing early attempts at fully animated character models and a three-dimensional field perspective. Players control individual athletes on offense and defense, maneuvering them across the gridiron using an eight-way joystick to execute runs, passes, and tackles in real time. The large character sprites and dynamic viewpoint contribute to a visually distinct experience for players coordinating their teams. The game utilizes Konami’s GX hardware platform, delivering sound through two K054539 chips managed by a Motorola 68000 processor alongside the main CPU. Gameplay involves utilizing three buttons to perform actions such as passing or tackling while strategically positioning your team against opponents. A large development team contributed to the game's design and character artwork. This sports title provides a cooperative, yet competitive experience for up to four players, demanding teamwork and quick reflexes to succeed in this football simulation.

Details

Manufacturer
Konami
Year
1996
Players
4
Genre
Sports / Football
Display
raster
Emulation status
imperfect
MAME ID
rushhero

Machine data derived from the MAME project.