Pang Pang Car

Icarus • 1999

Pang Pang Car — Title screen
Title screen
Pang Pang Car — Gameplay
Gameplay

Navigate scrolling cityscapes in Pang Pang Car, a driving maze game released by Icarus in 1999. As the sole player, your objective is to collect tokens scattered throughout each stage, all while evading pursuing enemy vehicles. A radar display assists you in tracking both token locations and potential threats as you maneuver through the environments. Four different cars are available for selection, each equipped with weaponry useful for dispatching rivals or accessing new areas within a level; additional armaments can be found hidden among the scenery. The gameplay draws comparisons to earlier titles like Rally-X, featuring overhead perspective driving and maze-like stage design. Successfully clearing tokens in a given area awards the player with a digitized image, incrementally revealing more of it as progress is made. The game utilizes an ARM7 processor running at 54 MHz for its visuals, rendering a resolution of 320x240 pixels with a palette of 256 colors. Players control their vehicle using an eight-way joystick and two buttons, guiding it through the scrolling environments to gather tokens and overcome challenges. Pang Pang Car provides a unique blend of driving action and maze navigation within its colorful presentation.

Details

Manufacturer
Icarus
Year
1999
Players
1
Genre
Maze / Driving * Mature *
Display
raster
Emulation status
imperfect
MAME ID
ppcar

Machine data derived from the MAME project.