Max RPM (ver 2)

Bally Midway • 1986

Max RPM (ver 2) — Title screen
Title screen
Max RPM (ver 2) — Gameplay
Gameplay

Bally Midway’s Max RPM debuted in arcades in 1986 and offers a unique two-player racing experience. Players control vehicles using paddle controllers, navigating a series of courses viewed from a chase perspective. The game utilizes a split-screen design allowing both racers to be seen simultaneously, creating an unusual competitive dynamic. Developed on Bally Midway’s MCR 3 hardware, Max RPM was intended as an exploration of how limited graphics technology could simulate the visual qualities found in more advanced racing games of its time. The game's technical specifications include a Zilog Z80 main processor and Motorola M6809 sound processor, presenting a colorful palette of sixty-four colors across a 512 x 480 pixel display refreshed at thirty hertz. With lead programming by Tom Leon and artwork from Brian Colin, Max RPM provides a glimpse into the experimental side of arcade game development during the mid-1980s, demonstrating an attempt to push the boundaries of existing hardware capabilities within the driving genre.

Details

Manufacturer
Bally Midway
Year
1986
Players
2
Genre
Driving / Race (chase view)
Display
raster
Emulation status
good
MAME ID
maxrpm

Machine data derived from the MAME project.