Jump Shot

Bally Midway • 1985

Also known as: Jump Shot Engineering Sample

Jump Shot — Title screen
Title screen
Jump Shot — Gameplay
Gameplay

Jump Shot arrived in arcades in 1985 from Bally Midway and offered players a straightforward basketball competition. Two players face off in a one-on-one contest, aiming to outscore their opponent within a given time frame. Using an eight-way joystick to maneuver their player across the court, each participant attempts to shoot baskets while preventing the other from scoring. The game's design was unique for its era; Jump Shot was initially released as a kit designed to be installed into existing Pac-Man arcade cabinets. Players control a single button to execute shots, and the gameplay focuses on timing and positioning rather than complex maneuvers. The technical specifications include a Zilog Z80 processor and Namco sound chips. Lead programmer Gary Oglesby and artist Brian Colin contributed to Jump Shot’s development. It provides a glimpse into early arcade sports game design, offering a simple yet engaging basketball experience for two players.

Details

Manufacturer
Bally Midway
Year
1985
Players
2
Genre
Sports / Basketball
Display
raster, rotated 90°
Emulation status
good
MAME ID
jumpshot

Machine data derived from the MAME project.