Jump Shot
Bally Midway • 1985
Also known as: Jump Shot Engineering Sample


Jump Shot arrived in arcades in 1985 from Bally Midway and offered players a straightforward basketball competition. Two players face off in a one-on-one contest, aiming to outscore their opponent within a given time frame. Using an eight-way joystick to maneuver their player across the court, each participant attempts to shoot baskets while preventing the other from scoring. The game's design was unique for its era; Jump Shot was initially released as a kit designed to be installed into existing Pac-Man arcade cabinets. Players control a single button to execute shots, and the gameplay focuses on timing and positioning rather than complex maneuvers. The technical specifications include a Zilog Z80 processor and Namco sound chips. Lead programmer Gary Oglesby and artist Brian Colin contributed to Jump Shot’s development. It provides a glimpse into early arcade sports game design, offering a simple yet engaging basketball experience for two players.
Details
- Manufacturer
- Bally Midway
- Year
- 1985
- Players
- 2
- Genre
- Sports / Basketball
- Display
- raster, rotated 90°
- Emulation status
- good
- MAME ID
- jumpshot
Machine data derived from the MAME project.