Hidden Catch 2 (pcb ver 3.03) (Kor/Eng) (AT89c52 protected)

Eolith • 1999

Hidden Catch 2 (pcb ver 3.03) (Kor/Eng) (AT89c52 protected) — Title screen
Title screen
Hidden Catch 2 (pcb ver 3.03) (Kor/Eng) (AT89c52 protected) — Gameplay
Gameplay

Hidden Catch 2 challenges players to carefully compare two detailed scenes presented on screen and identify subtle differences between them using a stylus. This cooperative puzzle game for two players requires sharp observation skills as you work together to pinpoint discrepancies—a misplaced object, a color variation, or other small alterations—within the intricate artwork. A unique haptic feedback system built into the pen provides physical cues, vibrating when an incorrect difference is marked or if too much time passes without finding any matches. Developed by Eolith in 1999 and running on custom hardware featuring a Gradation 2D graphics system, Hidden Catch 2 offers detailed visuals with a resolution of either 320x340 or 512x384 pixels. The game’s technical specifications include a Hyperstone E1-32N processor alongside a MIDI chipset for background music and sound effects. As part of a series that began in 1998, Hidden Catch 2 builds upon the original's gameplay concept while introducing enhanced visuals and cooperative play. Players control their actions with an eight-way joystick and two buttons, strategically using the stylus to highlight differences as they’re discovered. The game’s design emphasizes teamwork, encouraging players to communicate effectively to solve each visual puzzle presented.

Details

Manufacturer
Eolith
Year
1999
Players
2
Genre
Puzzle / Misc.
Display
raster
Emulation status
imperfect
MAME ID
hidctch2

Machine data derived from the MAME project.