Ghost Hunter

Hanaho Games • 1996

Ghost Hunter — Title screen
Title screen
Ghost Hunter — Gameplay
Gameplay

Ghost Hunter is a two-player shooter released in 1996 by Hanaho Games. Players utilize light guns to target and eliminate ghostly apparitions appearing on screen within a horizontal display resolution of 320x200 pixels. The game’s design echoes earlier titles like “Tickee Tickats,” offering a frantic, reactive experience focused on precise aiming and quick reflexes. Gameplay involves cooperating with a second player to clear waves of enemies; each player controls their own weapon and must work together to survive. A single button serves as the primary action control for each player, likely triggering special abilities or firing bursts depending on the situation. The game’s visual palette consists of 256 colors, contributing to its overall aesthetic. Powered by a TMS34010 central processing unit and two General Instrument AY8910 sound chips, Ghost Hunter provides a distinct audio-visual experience reflective of arcade technology from the mid-nineties. The game was directed by Tony Hana and offers a straightforward shooter challenge for up to two players simultaneously.

Details

Manufacturer
Hanaho Games
Year
1996
Players
2
Genre
Shooter / Gun
Display
raster
Emulation status
good
MAME ID
ghoshunt

Machine data derived from the MAME project.