Crazy Kong Part II (set 1)

Falcon • 1981

Crazy Kong Part II (set 1) — Title screen
Title screen
Crazy Kong Part II (set 1) — Gameplay
Gameplay

Falcon’s Crazy Kong Part II delivers a familiar platforming challenge for two players in this 1981 arcade title. Controlling a character reminiscent of Mario, you must navigate vertically-oriented levels, scaling ladders and scaffolding while avoiding barrels thrown by a large ape – the “Kong” of the game's title. Gameplay involves careful jumps to avoid obstacles and collect items, with subtle differences from its more famous inspiration including altered sound effects like a "Hiya!" vocalization upon jumping, and shifts in barrel frequency and platform layouts. The game’s technical underpinnings resulted in noticeable visual quirks: colors shift between levels, and animations sometimes lack synchronization with the action. The absence of background music further distinguishes Crazy Kong Part II from other arcade experiences of its era. Players can discover secrets within the gameplay, like a trick on the conveyor belt level that allows for strategic point accumulation by manipulating a hammer. Cabinets varied in appearance, some resembling those used for Donkey Kong, while others appeared as cocktail table conversions adorned with simple instruction cards. A version of the game also includes opportunities to exploit glitches such as running behind Kong or gaining points through unconventional jumps, adding an element of discovery and player experimentation to the experience.

Details

Manufacturer
Falcon
Year
1981
Players
2
Genre
Platform / Run Jump
Display
raster, rotated 270°
Emulation status
good
MAME ID
ckongpt2

Machine data derived from the MAME project.