Asteroids (rev 4)

Atari • 1979

Also known as: Space Rocks

Asteroids (rev 4) — Title screen
Title screen
Asteroids (rev 4) — Gameplay
Gameplay

Trapped in an asteroid field, players pilot a spaceship through a chaotic environment of drifting rocks and patrolling saucers in Atari’s Asteroids. The goal is to destroy all asteroids and enemy spacecraft by firing projectiles while managing the ship's momentum – thrusting propels the craft but also alters its trajectory, requiring careful control. Destroyed large asteroids break into smaller fragments that must be eliminated as well; flying saucers pose a direct threat with their own weaponry and can also be destroyed through collisions with asteroids or player fire. The game’s mechanics introduced an early example of physics-based movement to arcade gaming, where inertia and momentum play a key role in navigation and combat. Players utilize thrusting and hyperspace maneuvers to navigate the increasingly fragmented asteroid field and evade enemy saucers while striving for a high score. Initially developed from a concept resembling Space Wars, Asteroids evolved into its own distinct experience with free-floating rocks as a central gameplay element. The arcade cabinet itself presented a striking visual, featuring side art depicting a starship amidst an asteroid field and utilizing a red, white, and blue control panel alongside a black upright design. Early production runs even repurposed Lunar Lander cabinets before Atari established its own dedicated Asteroids construction; the game’s popularity within Atari's labs demonstrated its immediate appeal to developers and players alike.

Details

Manufacturer
Atari
Year
1979
Players
1
Genre
Shooter / Field
Display
vector
Emulation status
good
MAME ID
asteroid

Machine data derived from the MAME project.